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==SENSE MOTIVE== WIS You can tell someone’s true intentions by paying attention to body language, inflection, and intuition. Check: A successful Sense Motive check allows you to avoid the effects of some interaction skills. You can also use the skill to tell when someone is behaving oddly or to assess their trustworthiness. • Evaluate: You can use this skill to make an assessment of a social situation. With a successful check (DC 20), you can get a feeling when something is wrong. You can also tell if someone is trustworthy and honorable (or not) with an opposed Sense Motive and Bluff check. • Notice Influence: You can make a Sense Motive check to notice someone acting under the influence of a mental power. The DC is 10 + the power’s rank. • Notice Innuendo: You can use Sense Motive to detect a hidden message transmitted via the Bluff skill (DC equal to the Bluff check result). If your check result beats the DC, you understand the secret message. If your check fails by 5 or more, you misinterpret the message in some fashion. If you are not the intended recipient of the message, your DC increases by 5. • Resist Interaction: Make a Sense Motive check to resist or ignore the effects of certain interaction skills, such as Bluff or Intimidate. If the result of your check exceeds your opponent’s check result, you are unaffected. Try Again: No, though you can make a Sense Motive check for each interaction attempt against you. Action: A Sense Motive check may be made as a reaction to notice or resist something. (When that’s the case, the GM may roll the Sense Motive check in secret, so you don’t know if there’s something to notice or not.) Using Sense Motive to evaluate a person or situation takes at least 1 minute.
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