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=Advantages= Choose Advantages as normal. The CamPL tells you how many you have to spend, and the maximum you can spend on any one Advantage. Note also that there are several [[SoF_Exalted/New_Advantages |New Advantages]] specific to this adaptation. ==Expert and Heroic Advantages== These represent mundane and non-supernatural areas of strength. With the exception of Thaumaturgy, these are the only Advantages available to (un-Enlightened) mortals. ==Power Advantages== All supernatural abilities fall under the aegis of Powers in this adaptation, no matter what their source. There are two sets of potential "freebies" available to characters who are more-than-mortal, Power Packages and Anima Powers. Everything else is done with Power Advantages, which might be considered Mortal Thaumaturgy, Sorcery or Supernatural Martial Arts amongst other things. Anything that isn't covered by another category falls into [[SoF_Exalted/Powers |Powers]]. The Power Advantages rules are used to model everything that mundane skills and knowledge cannot do, whether it's done by an Exalt, Fae, Demon or God or something else. See also the [[SoF_Exalted/New_Advantages#Alterations_to_Existing Powers |Alterations to Existing Powers]] for changes to those published in the SoF rulebook for this adaptation. ===Mortal Thaumaturgy=== Thaumaturgy is the only supernatural learning available to the un-Awakened. This is detailed at length in [[SoF_Exalted/Mortal_Thaumaturgy |Mortal Thaumaturgy]]. ===Power Packages=== Beings at the higher character tiers are gifted with "Power Packages" (ie they are free at character generation) to represent the very basic properties they have regardless of any other distinctions. These are things common to everything of their type, and are the access points to all of their Power Advantages. Without one of these Power Packages, you cannot use Power Advantages, Sorcery or Supernatural Martial Arts. '''Enlightened Mortal''' This package represents the basic characteristics of those mortals who possess Awakened Essence. ''Enlightened Mortal Package (3 AP)'' * The Essence Affinity Ability at 1 (1 AP) * An Essence Stress track (2 AP) '''God-Blooded''' This package represents the basic characteristics of the various beings known as the God-Blooded. ''God-Blooded Package (6 AP)'' * The Essence Affinity Ability at 1 (1 AP) * An Essence Stress track (2 AP) * Resistance [Disease - Improved Resistance] (2 AP) * Resistance [Poison - Resistance] (1 AP) '''Exalted''' This package represents the basic characteristics of all Exalted. ''Exalted Package (12 AP)'' * The Essence Affinity Ability at 2 (2 AP) * An Essence Stress track (2 AP) * Regeneration (2 AP) * Resistance [Disease - Immunity] (4 AP) * Resistance [Poison - Improved Resistance] (2 AP) '''Alchemicals''' Alchemicals are different to the other Exalted, and have their own package. ''Alchemical Package (nAP)'' ===Anima Powers=== All Exalted have a collection of innate Powers, called Anima Powers. These are detailed at length in [[SoF_Exalted/Anima_Effects |Anima Effects]]. ===Supernatural Martial Arts=== Distinct from the mundane fighting and meditative arts learned by mortals are the [[SoF_Exalted/Supernatural_MA|Supernatural Martial Arts]] which those with Awakened Essence can learn. ===Sorcery=== More powerful than Mortal Thaumaturgy are the Awakened magics collectively known as [[SoF_Exalted/Sorcery |Sorcery]]. ===Combinations=== It is possible to string multiple Powers together so they go off at the same time, in a Combination. To build Combos, see the Linked Advantage Meta-Power. Note that mortals and God-Blooded may not use Combos. See page 200 of the SoF rulebook for more details.
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