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===White Hart=== White Hart is dedicated to the philosophy that wisdom may be gained by taking the perspective of animals. The mage seeks to become animal, so as to see the world through the eyes of nature itself. White Hart claims to be an ancient Celtic tradition but while this has never been disproved, neither does there seem to be any evidence for it. Some White Harts are neo-Luddites, seeking a return to nature. Others are perfectly happy to embrace the modern world, feeling that it is the ideal place to apply the lessons they have learned from nature. Though traditionally mages of the wilderness, White Hart fascination with urban wildlife has lead them increasingly to the cities. The unique perspectives gained by White Hart mages can lead to them becoming very eccentric individuals, or even mentally ill by normal standards. They are particularly likely to take on personality traits of animals with which they have a close association. White Hart ritual and symbolism is derived from Celtic and Pagan European practices. White Hart apprentices are taught to survive in the wild and learn to cope with different environments. Magical training focuses on survival skills and the ability to shift into different animal forms. Cost: 22 points. Skills: Camouflage, Climbing, First-Aid, Navigation (Land), Running, Stealth, Swimming, Survival (Any), Survival (Any), Survival (Any), Symbol Drawing (White Hart). Spells: Air: No-Smell, Purify Air. Animal: Shapeshifting (Cat), Shapeshifting (Crow), Shapeshifting (Salmon). Light and Darkness: Continual Light, Gloom, Light. Water: Create Water, Purify Water, Seek Water. House Stances Magic: Anyone who knows what magic is is wiser than I am. Themselves: Just people trying to work the universe out, or at least to get new perspectives on it. The Council: They seem more interested in acquiring power than working out what they want to do with it. The Circle: Iβm not really interested in their politics, but a lot of individuals are wise. The Cooperative: But why?
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