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They Came from the North
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==Gear== ===Armor=== '''Cap''' - Protective headwear made of hardened leather or padded cloth. The cloth version can be worn under a helm. * Armor +1 * Covers head * A raise on the attack roll bypasses completely * $25 '''Open helm''' - Light metal headgear, doesn't obstruct vision but leaves the face open to attack. * Armor +2 * Covers head * A raise on the attack roll bypasses completely * $75 '''Full helm''' - A fully enclosing helmet, protects the whole head but hampers the senses somewhat. These are often visored, in which case you can turn it into an open helm (or back again) in 1 action. * Armor +2 * Covers head * Notice -2 * $100 '''Leather/cloth''' - Armor made of hardened leather or padded cloth, usually in the form of a knee-length coat. * Armor +1 * Covers torso, legs and arms * $50 '''Reinforced leather/cloth''' - Consists of leather or cloth armor with some extra layers or even mail in strategic locations. Often made piecemeal from bits and pieces looted from the battlefield. * Armor +2 * Covers torso, arms and legs * A raise on the attack roll decreases armor by 1 * $200 '''Mail''' - A long-sleeved, knee-length coat made of interwoven iron rings, worn over a padded undergarment. * Armor +2 * covers torso, arms and legs * $300 '''Reinforced mail''' - Mail armor with extra layers of mail or various arrangements of metal plates for added protection. * Armor +3 * Covers torso, arms and legs * A raise on the attack roll decreases armor by 1 * $700 '''NOTE:''' Suits of armor also come in lighter versions, padded vests and mail shirts, that only cover the torso. These have half the cost and weight of the full versions. ===Shields=== '''Small shield''' - Typically round or square wooden shields, reinforced with leather and metal fittings, about a foot in diameter. * Damage Str+d4 * Parry +1 * You can use the shield hand to wield a weapon, but won't get the shield's parry bonus while doing so * $25 '''Medium shield''' - Round or heater-shaped wooden shields. Usually about two feet wide, large enough to completely cover the wielder's torso. * Damage Str+d4 * Parry +1 * Provides light cover against ranged attacks * $50 '''Large shield''' - Oval, rectangular or kite-shaped shields at least two feet wide and around four tall, covering the wielder from below the knee to above the shoulders. * Damage Str+d4 * Parry +2 * Provides medium cover against ranged attacks * $200 ===Weapons=== [[File:Polearms.gif|thumb|These are all just cosmetic variations of "polearms" in mechanical terms, except the bardiche which is more of a "great axe", and the pike, which is, in fact, a "pike". Lighter versions of any of these could be "spears". Seems that, for some damned reason, the image won't display when resized; click through to the full size image if you wanna see it.]] '''Dagger''' - A shortish blade usually around a foot long, light enough to throw and sometimes specifically balanced for flight. Everybody should have one, just in case! * Damage Str+d4 * 1-handed * Range 3/6/12 if thrown * $25 '''Short sword''' - A one-handed blade, significantly larger than a dagger but too light and short to make use of two hands. * Damage Str+d6 * Parry +1 * 1-handed * $200 '''Long sword''' - A longer and heavier blade on a hilt large enough for two hands, but still light enough to use in one hand. Popular with horsemen. * Damage Str+d8 * Parry +1 * 1/2-handed * $300 '''Great sword''' - A massive sword, over five feet long, too large and heavy for one-handed use. Mainly carried by elite infantry. * Damage Str+d10 * Parry +1 * 2-handed * $400 '''Hand axe''' - A ubiquitous light tool and/or weapon, with a simple blade on the end of a wooden haft about two feet long. * Damage Str+d6 * AP 1 * Range 3/6/12 if thrown * 1-handed * $150 '''Battle axe''' - A larger and heavier axe, with up to four feet of haft and a broad blade, sometimes equipped with spikes or a hammerhead. * Damage Str+d8 * AP 1 * 1/2-handed * $250 '''Great axe''' - An extremely heavy axe, too large for one hand. Used by shock troops and barbarian warriors. * Damage Str+d10 * AP 1 * 2-handed * $350 '''Club''' - A light bludgeon, usually made of wood or bone. Often an improvised weapon. * Damage Str+d4 * 1-handed * $5 '''Mace''' - A bludgeon with a metal head, often flanged or spiked, and possibly a metal haft as well. * Damage Str+d6 * AP 2 * 1-handed * $200 '''Flail''' - A metal bludgeon with a short chain connecting the head to the haft. Hits hard, and can wrap around parries. * Damage Str+d6 * AP 2 * Parry -1 * Ignore parry bonuses from weapons and shields * 1-handed * $250 '''Staff''' - A stout pole of wood, typically around seven or eight feet long. * Damage Str+d6 * Reach 1" * Parry +1 * 2-handed * $10 '''Spear''' - A wooden pole with a light blade on one end. One of the most common weapons in the world. * Damage Str+d8 * Reach 1" * Range 3/6/12 if thrown * 1/2-handed * $100 '''Pike''' - An extra long spear. * Damage Str+d8 * Reach 2" * 2-handed * $200 '''Polearms''' - A myriad different weapon forms - halberds, bills, glaives etc. -that all boil down to a heavy blade on the end of a sturdy pole. * Damage Str+d10 * Reach 1" * 2-handed * $250 '''Sling''' - A strip of leather or braided length of cord that adds leverage and power to a flung stone or bullet. * Range 6/12/24 * Damage Str+d4 * 1-handed * $10 '''Short bow''' - A light, compact bow used by hunters and skirmishers everywhere. * Range 12/24/48 * Damage 2d6 * Minimum Strength d6 * 2-handed * $200 '''Long bow''' - A bow with an especially long and powerful stave, most often used by professional archers. * Range 18/36/72 * Damage 2d6 * Minimum Strength d8 * 2-handed * $250 '''Crossbow''' - These use a much shorter but more powerful stave to launch a heavier projectile, giving them shorter range but more penetrating power. * Range 12/24/48 * Damage 2d6 * AP 2 * Takes 1 action to reload if stationary, 2 actions if moving * Minimum Strength d6 * 2-handed to reload, can be fired 1-handed with a -2 penalty * $400
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