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===Training notes=== Did I give you training rules before? I know I mentioned that I just have you pay X amount to train so many hours. Then you get a normal skill check (not automatic). It works nicely and is far less fiddly than the official RQ3 rules. Let's just say that one training session costs 10 L for skills 0-25%, 20 L for skills 25-50%, 40 L for skills 51-75%. Most skills can't be trained above 75%, but use base skill to determine this (and Lore etc are exceptions). You can train 1 skill while carrying a full-time job per week. You can train 3 skills if you aren't working. Alternatively, you can replace on of those skills with stat training. After a season if training you get a single check for that stat. Most likely, you'll need multiple sessions to get an actual increase, so plan accordingly. Attributes: spend a season training and attribute (replaces 1 skill slot) and you can an attribute increase roll: just like a POW gain roll. Training: 10 L for skills 0-25%, 20 L for skills 25-50%, 40 L for skills 51-75% XP Checks: if d100 > current skill*, add 1d4+1. You always have your INT chance of succeeding. - Main Page; [[The Prax Adventure]]
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