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==More System Strain== ''Atlas of the Latter Earth 162'' There aren’t a lot of ways to gain System Strain in a low-magic setting, and some GMs may want to instead use it to represent the stress and pressure of more conventional threats and hardships. This kind of use doesn’t really fit the more pulp-heroic idiom of the base game, but it can fit some styles of low or no-magic gaming. With this rule, the PCs gain a point of System Strain after each combat, saving throw, or scene of harrowing danger, intense exertion, or other stressful privation. If this point puts them at their maximum, they are exhausted, and can do nothing but rest until reduced below their maximum. If they are forced to fight or otherwise exert themselves while so strained, they need to make a Physical saving throw or they’ll pass out or otherwise collapse during the fray, waking up after the scene. If this rule is used, the default System Strain recovery after a good night’s sleep should be three points instead of one.
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