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==Characters not in play== === Gilliat De Gruchy === Human, Jersey Channel Islands, circa 1815 ; Attributes : Agility d8 : Smarts d10 : Spirit d6 : Strength d6 : Vigor d6 :: Pace 6" :: Parry 4 :: Toughness 5 ; Hindrances : Code of Honor (major) : Loyal (minor) : Quirk (minor) "I will bring the science of celestial navigation to Caribdus." ; Edges : Merchant : Musketeer : Treasure Hound : Luck ; Skills : Athletics d4 : Boating d8 : Common Knowledge d8 : Fighting d4 : Notice d4 : Persuasion d8 : Shooting d8 : Stealth d4 ---- === Blays === [[file:Blays.jpg|right|frame|A doreen rover captured by Kieran slavers while whaling up near Kaja, Blays escaped from the Coaker Mountains prison mines shortly before joining the crew of the Tesoro Libre, some years ago. While more sociable than most doreen, he is still naturally reticent and laconic by most people's standards, and the bounty now on his head only makes him that much more wary of trusting anyone outside his shipmates.]] ; Race (Doreen) : Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana. : Reserved (-1): Persuasion is not a core skill. : Sea Hunter (2): +2 Stealth and Survival rolls while in water. : Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water. ; Attributes : Agility d8 : Smarts d6 : Spirit d6 : Strength d8 : Vigor d8 :: Pace 6" (8" in water) :: Parry 6 (+1 with trademark dagger) :: Toughness 6 ; Skills : Athletics d8 (+1 with trademark dagger) : Boating d4 : Common Knowledge d4 : Fighting d8 (+1 with trademark dagger) : Intimidation d4 : Notice d6+2 : Persuasion d4 : Stealth d6 (+2 in water) : Survival d6 (+2 in water) ; Edges : Alertness : Frenzy : Trademark Weapon (heavy dagger made from the iron shackles he dragged with him from the mines) ; Hindrances : Wanted (major; Coaker Mountains escapee) : Loyal (minor) : Suspicious (minor) [[file:Knife_blays.png|400px|right]] ; Gear (21 lbs.) : Simple tan breeches with a scarlet sash for a belt : Trademark dagger in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.) : Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.) : Weighted net (3/6/12, entangle, 8 lbs.) : Canteen (1 lb.) : Flint and steel (1 lb.) : Spyglass (2 lbs.) : Set of utility knives (1 lb.) : Whetstone (1 lb.) : ~$80 ; Experience 23 (Seasoned) # gained Alertness # raised Vigor # gained Trademark Weapon # gained Frenzy ---- === Jose Cuervo Anglaise === ; Attributes : Agility d8 : Smarts d8 : Spirit d8 - 1 advance : Strength d4 : Vigor d4 :: Pace 6" :: Parry 2+ half fighting :: Toughness 6 (1) ; Skills : athletics - d4 free : Boating d8 - 3 creation : Fighting d6 - 2 creation : Gambling d6 -2 creation : Intimidation d4 - 1 creation : Notice d6 free - raised by 1 creation point : Persuasion d8 - free - raised by 2 (1 advance) : Shooting d4 - 1 creation : Stealth d4 - free : Streetwise d4 - 1 creation : Swimming d4 - 1 creation : Common Knowledge - d6 - free + 1 hindrance : Throwing d4 - 1 creation : Survival d4 - 1 creation : Climbing d4 - 1 creation : Masaquani d6 ; Hindrance : Major - Habit Addiction, Alcohol : Major - Overconfident ; Edge : storm chaser - Free : wind sense - 2 hindrance points : Command - advance : Natural Leader - advance ; Equipment - 1 hindrance point for extra equipment : Bedroll 25 : Flask 5 : flint and steel 3 : lantern 25 : 5 pints oil 5 : shovel - 5 : rope 5 : map of caribdus 100 : spyglass 100 : normal clothing 20 : formal clothing 200 : leather armor 50 : Long sword 200 : turnout pistol 250 : 7 - left ----
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