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=Secrets of the Esoteric Order of the Silver Sword = Cost: 26 points Style Prerequisite: IQ 13+, Magery, (not One College Only). In theory, the Esoteric Order of the Silver Sword is a society of gentlefolk devoted to the protection of the realm, religious observance, and scholarly pursuits of all kinds. In practice, most order members are more concerned with the pursuit of magical secrets or simply with getting ahead in the world. The order suffers from endless internal intrigue, a tendency among some members to be glory hounds, and a tendency among other members to let their curiosity overpower their sense when investigating supernatural phenomena. The society is obsessively secretive and understanding of hidden things brings a great deal of status of members. It is whispered that their most secret texts, known to only the innermost circle, promise power over the gods themselves. Required Skills: Alchemy, Astrology, Cryptology, Falconry, Heraldry (Nobility), Hidden Lore (Demon Lore), Hidden Lore (Spirit Lore), History, Judo, Lance, Literature (Esoteric), Literature (Poetry), Melee Weapon (Broadsword), Mental Strength, Occultism, Philosophy, Research, Riding (Horse), Savoir-Faire, Shield, Symbol-Drawing, Thaumatology, Theology, Wrestling. Required Spells: Scryguard. Techniques: Cavalry Training (Any), Combat Riding, Counterattack (Broadsword), Hook (Broadsword), Spinning Strike (Broadsword), Staying Seated, Targeted Attack (Broadsword Swing / Leg), Targeted Attack (Broadsword Swing / Neck), Targeted Attack (Broadsword Thrust / Vitals), Targeted Attack (Broadsword Thrust /Chink Vitals). Note: Grip Mastery (Broadsword) may be taken as a martial style perk. Perks: Astrological Ceremonies, Better Magic items (Weapons), Blocking Spell Mastery (Any), Blood Magic, Elixir Resistance, Frightening Side Effects (Any), Intimidating Curses, Intuitive Cantrip (Magical Analysis), Intuitive Cantrip (Mystic Gesture), Knower of Names, Life Force Burn, 1-5, Magical Weapon Bond, Melee Spell Mastery (Any), Mighty Spell (Any melee), Obscure True Name, Sanctum 1-2, , Scroll Reading, Secret Spell (Ascending The Throne of The Universe, Invocation to The Four Corners of The Universe, or The Shining Litany of Divine Names), Secret Words, Shaman’s Trance, Spirit Contract. Optional Traits Attributes: Improved IQ. Advantages: Allies (Other order members), Autotrance, Channeling, Combat Reflexes, Enhanced Parry (Broadsword), Medium, Oracle, Reputation (Chivalrous Knight), Status, Wealth. Disadvantages: Code of Honor (Chivalry), Enemies (Rival Occultists), Glory Hound, Impulsiveness, Overconfidence, Reputation (Worryingly Secretive). Skills: Axe/Mace, Brawling, Knife, Mathematics, Spear, Staff, Teaching. Mages are first initiated into the order at the level of Initiate of the Veil, entitling them to learn the following spells. Initiate of the Veil Astral Block, Detect Magic, Final Rest, Scroll, Scryguard, Sense Foes, Sense Life. A Mage who has learned 4 Initiate spells, including Scryguard, becomes a Render of the Veil of stone. This entitles them to learn the following twelve spells. Render of the Veil of Stone Amulet , Identify Spell, Mage Sight, Mage Sense, Might, Recover Energy, Seek Magic, Sense Emotion, Scrywall, Summon Shade, Summon Spirit, Talisman. A Mage who learns 6 Veil of Stone spells becomes a Render of the Veil of Darkness, entitling them to learn the following eighteen spells. Render of the Veil of Darkness Analyze Magic, Boost Health, Boost Strength, Compel Truth, Encrypt, Grace, Hide Emotion, Hide Thoughts, Materialize, Persuasion, Mind-Reading, Scryfool, See Invisible, Resist Pain, Solidify, Truthsayer, Turn Spirit, Vigor. A mage who learns 8 Veil of Darkness spells becomes a Render of the Veil of Clouds, entitling them to learn the following seventeen spells. Render of the Veil of Clouds Affect Spirits, Ancient History, Astral Vision, Boost Dexterity, Command Spirit, Compel Lie, Dispel Possession, Divination (Astrology), History, Magic Resistance, Message, Mind-Search, Mind-Sending, Spell Shield, Skull-Spirit, Telepathy, Turn Zombie. A mages who learn 8 Veil of Clouds spells becomes a Render of the Veil of Suns, entitling them to learn the following sixteen spells. Render of the Veil of Suns Animate Shadow, Banish, Bind Spirit, Charge Powerstone, Delay, Enchant, Pentagram, Powerstone, Presence, Remove Curse, Repel Spirits, Resurrection, Spell Wall, Staff, Summon Demon, Suspend Curse. A mage who learns 8 Veil of Suns spells becomes a Render of the Veil of Stars, entitling them to learn the following 9 spells. Render of the Veil of Stars Ascending the Throne of the Universe, Bless, Curse, Hang Spell, Invocation to the Four Corners of the Universe, Link, The Shining Litany of Divine Names, Reflex, Wraith. Secret Spell: Ascending The Throne of The Universe (VH) Information Through ritual and meditation, the mage achieves a state of mystical ecstasy. At the GM’s discretion, the mage may have visions offering insight into the nature of some problem involving magic, supernatural creatures (including gods) or philosophy. Ascending the Throne of the Universe will never help the mage solve mundane problems. Information given will generally be in the form of allegorical dreams which will require interpretation. The GM should keep in mind that in order for the spell to be worth learning, it must at least occasionally be able to provide information that regular divination spells cannot. This spell requires a stick, a cup or bowl, a blade and a small drawn pentacle. Cost: 6 Time to Cast: 2 hours Secret Spell: Invocation to The Four Corners of The Universe (VH) Regular Successful performance of this ritual generates 4 points of energy +1 point for every mage participant. This energy may only be used to magically summon, banish or bind extra-planar beings at the location at which the Invocation ritual was performed and dissipates after an hour. Invocations may not be stacked. This spell requires a stick, a cup or bowl, a blade and a small drawn pentacle. Duration: 3 hours. Cost: 0 Time to Cast: 1 hour. Secret Spell: The Shining Litany of Divine Names (VH) Regular Successful performance of this ritual at a location ensures that the next Bind (Spirit) spell cast at the location by a non-spirit is resisted at -2. This spell requires a stick, a cup or bowl, a blade and a small drawn pentacle. Duration: 3 hours. Cost: 0 Time to Cast: 1 hour.
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