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Greyhawk Poland 2011 Campaign
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=Local Human Governments= ==Verbobonc, Viscounty and Town of== His Lordship, The Viscount Wilfrick of Verbobonc '''Capital:''' Verbobonc (pop. 11,600) '''Population:''' 35,000 '''Demi-humans:''' Gnomes (4,000) Sylvan Elves (2,500) '''Humanoids:''' Few '''Resources:''' Copper, gems (I-V) The viscounty is a large one, extending from the Velverdyva's south bank some 15 leagues into the Kron Hills, being over 50 leagues in breadth. Verbobonc is situated in the approximate center of its east-west axis. ==Wild Coast== '''Capital:''' None but several major towns: '''Badwall''' - (5,200) '''Elredd''' - (8,400) '''Fax:''' - (6,700) '''Narwell:''' - (2,900) '''Safeton:''' - (4,600) '''Population:''' 150,000+ ? '''Demi-humans:''' Many '''Humanoids:''' Many '''Resources:''' None The western shores of the Sea Of Gearnat have long been a haven for malcontents, dissidents, demi-humans, humanoids, and the outcasts of other states. It is a fair but not particularly fertile area - rolling countryside interspersed with woodlands, fens, and scattered clusters of dwellings. Parts of the Gnarley Forest, all of the Welkwood east of the Jewel River, and Suss Forest are considered as being in this region. The Wild Coast remains a free territory comprised of petty nobles, robber barons, guildheld towns, fishing and forest villages, freebooters, mercenaries, and displaced persons of all sorts. This is due to the remote and isolated position it holds, its lack of resources, and the fact that is has never been a desireable position strategically. anyone trying to gain control has been defeated. There is no question that the Wild Coast is known throughout the Flanaess as a place of sanctuary, albeit a highly dangerous one, filled with adventure at the very least. Its racially mixed peoples are well known as mercenaries and adventurers themselves. The area gives rise to to many outstanding Clerics, Fighters, Magic-Users, and Thieves. Legendary natives of the Wild Coast includes such persons as Mordenkainen, Bobilar, and Tenser, to name but a few. Tales relate that somewhere within the Suss there exists a lost city from which the Jewel River gained its name. It has never been found and the legend is highly doubtful. Since the Pomarj has been in the control of rapacious humanoids, expeditions into the southern portions of the Suss Forest of the Wild Coast have not been attempted for obvious reasons. ==Greyhawk, Free City of== His Solemn Authority, the Lord Mayor of Greyhawk, Nerof Gasgol '''Population:''' 58,000 (city) 75,000+ (total, including surrounding area) '''Demi-humans:''' Some '''Humanoids:''' Some '''Resources:''' silver, electrum, gold, platinum, gems (I-IV) Greyhawk was established as a trading post on the Selintan River during the period of early migrations. As it flourished, a local warlord built a small keep on the hills above the village called Greyhawk which had sprung up around the trading centre, extracting taxes from the trade and occassionally raiding caravans (particularly those coming with silver ingots found in the burial mounds of the Cairn Hills). This petty noble soon became quite rich and powerful and assumed the titles of Landgraf of Selintan. Greyhawk and the power of the new Landgraf grew rapidly thereafter, and his son and heir, Ganz, was wed to the daughter of the Gynarch (Despotix) of Hardby, a sorceress of no small repute. Their descendents ruled a growing domain which rose to considerable heights c. 375 CY under the rule of Zagig Yragerne (the so-called Mad Archmage). Ot was Zagig who built the sprawling Gastle Greyhawk (now a ruin) and poured funds into the City of Greyhawk in order to make it into the "Gem of the Flanaess." His reign was bizarre inmany other ways, and it came as no surprise when it was reported that Zagig Yragerne had mysteriously vanished after years of rule when no change or aging could be detected. The castle was abandoned, supposedly due to a terrible curse upon the place, but the city proper continued to flourish. In 498 CY it was proclaimed a free and independent city, ruling a territory from Hardby on the Woolly Bay to the Nyr Dyv, between the eastern folds of the Cairn Hills and the Gnarley Forest, including much of what is now the southern section of the Wild Coast region. There holdings have been lost over the intervening decades, and a decline in trade seemed almost certainto turn the place into a backwater.. Greyhawk is ruled by its Lord Mayor; this individual is chosen by the Directing Oligarchy. The latter body is composed of the Captain-General of the Watch, the Constable, the Guildmaster of Assassins, and various representatives of the Society of Magi, the Merchants and Traders Union, Artisans League, and Clerical leaders. The total number of the Directors ranges from 12 to 18.
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