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Grot Mob
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=='''The Numbers'''== ==='''Grot Maximum Stats'''=== M WS BS S T W I A Ld 4 5 6 4 4 3 5 3 9 ==='''Grot Experience Values'''=== Model Type Initial Experience Boss 21+D6 Shaman 21+D6 Grot D6 ==='''Experience Advance Table'''=== Exp Title Notes 0-6 Grot Starting levels 7-10 Grot 11-20 Grot 21-30 Boss/Shaman Starting level 31-40 Grot 41-50 Grot 51-60 Grot 61-80 Grot 81-100 Grot 101-120 Big Boss 121-140 Grot 141-160 Great Shaman 161-180 Grot 181-200 Grot 201-240 Grot 241-280 Grot 281-320 Grot 321-360 Grot 361-400 Shaman King 401+ Warlord a Grot that reaches this level may not advance any further. ==='''ADVANCE ROLLS'''=== *Make any Advance rolls that are due immediately after the battle so that both players can witness the result. Roll 2D6 and consult the Advance Roll table below. ==='''2xD6 Advance Table'''=== '''2 New Skill'''. Choose from any of the Skill tables and randomly generate a skill from it. ''' 3-4 New Skill'''. Select one of the standard Skill tables for your ganger and randomly generate a skill from it . '''5 Characteristic Increase'''. Roll again: 1-3 = +1 Strength; 4-6 = +1 Attacks. '''6 Characteristic Increase'''. Roll again: 1-3 = +1 WS; 4-6 = +1 BS. '''7 Characteristic Increase'''. Roll again: 1-3 = +1 Initiative; 4-6 = +1 Leadership. '''8 Characteristic Increase'''. Roll again: 1-3 = +1 WS; 4-6 = +1 BS. ''' 9 Characteristic Increase'''. Roll again: 1-3 = +1 Wounds; 4-6 = +1 Toughness. '''10-11 New Skill'''. Select one of the standard Skill tables for your ganger and randomly generate a skill from it. '''12 New Skill'''. Choose from any of the Skill tables and randomly generate a skill from it. Shamans may roll an additional D6: ''' 1-3 New Skill''' (Any table) ''' 4-5 New Wyrd''' Minor Power '''6 New Wyrd''' Primary Power ==='''Grot Skills Table'''=== Unit Agility Combat Ferocity Muscle Shooting Stealth Techno Boss * * * * * Shaman * * * Grot * * * Weapon Crew * * *
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