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Legends - Magic
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===FORTUNOMANCY=== '''Spellcasting Skill:''' Wyld Sorcery '''Prime Attribute:''' Manipulation '''Casting Spells:''' Many people, including some Fortunomancers, believe that Fortunomancy does not truly exist but is rather the product psychology and self-fulfilling prophecy. Certainly a fortunomancer needs to convince those around him that his curses and blessings work, and certainly their magic are always explicable through coincidence. Even if he is alone, a Fortunomancer needs to convince himself, clutching lucky charms or asking his dead granddad to guide his hand, for example. '''Initiate:''' An Initiate of Fortunomancy can tell if someone or something is lucky or unlucky. He can read the fortunes of himself and others (often coming up with cryptic and multi-applicable advice) and can sense Fortunomancy at work. '''Adept:''' An Adept can influence luck in the smallest of ways, enough to give an edge where chance is the main determinant of success. For example, in a game of dice the Adept could win two times out of three. '''Master:''' A Master can seem to run into impressive good luck frequently (for example, finding a dropped pouch of gold coins in the gutter). However they have a hard time creating the same coincidence twice (such as predicting a card draw twice in a row), as if fortune is trying to convince them that life really is random. He can also inflict bad luck on others by cursing and hexing them. '''Archmage:''' An Archmage seems to be unbelievably lucky at times. He has the same tricks as a Master, but his coincidences are bigger (stumbling across an abandoned crown, or surviving dragonsbreath because of a handy nearby pool of water).
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