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=== Character Creation Quick Reference === For most of the steps of creation, see the World of Darkness core book, starting at page 34. The following section summarizes those changes relevant to the character's awakening into the Tribe's bloodline. ==== Strain ==== Choose a Strain, representing the Progenitor whose bloodline is most prevalent in your character's ancestry and which determines which aspects of the Leviathan's legacy of power come most naturally to him. * Bahamutan: The bloodline of Bahamut, this lineage is known for prodigious size and resilience; its innate mastery is over the Vestige of Vitality. Secondary Vestiges: Awareness, Fecundity, Might * Dagonite: The bloodline of Dagon, this strain is famed for its generative power and for giving birth to abominations β its mastery is over the Vestige of Fecundity. Secondary Vestiges: Elements, Predation, Sanctity * Lahamin: The bloodline of Lahamu, this lineage is known for their ever watchful eyes and secretive demeanor β they master the Vestige of Awareness. Secondary Vestiges: Fecundity, Predation, Sanctity * Nu: The bloodline of Nunet, this strain is considered to be the most βin touchβ with the liquid matter of the Primordial Seas β they are the masters of the Vestige of Elements. Secondary Vestiges: Awareness, Sanctity, Vitality * Oceanid: The bloodline of Oceanus, graceful and dangerous this lineage is said to master the wills of others β they master the Vestige of Sanctity. Secondary Vestiges: Elements, Might, Predation * Tanninim: The bloodline of Tannin, this strain is hailed as the judges of man and of the Tribe's enemies β they master the Vestige of Predation. Secondary Vestiges: Awareness, Might, Vitality * Thalassans: The bloodline of Thalassa, this lineage is reputed for immeasurable strength and to thrive on both land and sea β its mastery is over the Vestige of Might. Secondary Vestiges: Elements, Fecundity, Vitality ==== School ==== Choose a School, representing the approach your character takes while attempting to understand his Leviathan ancestry. Each School offers a choice of a bonus Specialty and provides a discount when purchasing Adaptations from a pair of Vestiges. * The School of the Abyss, Tehom Devotion, the Mystic Outlook. * The School of the Sun, Emunah Devotion, the Religious Outlook * The School of Clay, Malkut Devotion, the Scientific Outlook * The School of the Reef, Natsar Devotion, the Militant Outlook * The School of Fog, Betβem Devotion, the Social Outlook ==== Vestiges ==== A character favours two Vestiges, one is set by his Strain and one is chosen from a set offered by his Strain. Characters begin play with a grasp of three channels from the Vestiges he has considered. He must first invest in an Ancestor channel of a given Vestige before he can explore a Descending channel. At least one of these channels must come from the Vestige set by the character's Strain and another must be taken from either favoured Vestige. * The Vestige of Awareness * The Vestige of Elements * The Vestige of Fecundity * The Vestige of Might * The Vestige of Predation * The Vestige of Sanctity * The Vestige of Vitality ==== Sheol ==== A character begins play with a Sheol of 1 which may be increased with the spending of Merit points. The rate is three merit points per extra dot of Sheol. ==== Ichor ==== A character begins play with his Ichor pool at half of its maximum value, as determined by the character's Sheol score. ==== Merits ==== In addtion to buying Merits players may spend Merit dots on Adaptations or trade two Merit dots for a dot of Eldrich Lore and a free Ritual. The following special merits for a Leviathan character: * Beloved Retainer (O - OOOOO) * Breath of the Lungfish (O) *Cult ** Numbers (O to OOOOO) ** Zeal (O to OOOOO) ** Fervor (O to OOOOO) ** Indoctrination (O) ** Offerings (O) ** Home Turf (O or OO) ** Conspirators (O to OOOOO) ** Resolute (OO) ** Old Hands (OOO) ** Recognition (OOO) * Deep Wake (OO) * Divine Prerogative (OO) * Fluid Form (O) * Heirloom (O to OOOOO) * Lahmasu Retainer (O - OOOOO) * Mandate of Babel (O) * Muted Wake (OO) * Temple ** Size (O to OOOOO) ** Security (O to OOOOO) ** Amenities (O to OOOOO) * Vicious Heritage (O or OOO) ==== Experience Point Costs ==== <table border="1" cellpadding="5" cellspacing="0"> <tr style="background-color: #DFDFDF;"> <th>Trait</th> <th>Experience Point Cost</th> </tr> <tr> <td>Attribute</td> <td>New Dots x 5</td> </tr> <tr> <td>Skill</td> <td>New Dots x 3</td> </tr> <tr> <td>Skill Specialty</td> <td>3</td> </tr> <tr> <td>Channel, Favored Vestige</td> <td>15</td> </tr> <tr> <td>Channel, un-Favored Vestige</td> <td>18</td> </tr> <tr> <td>New Adaptation</td> <td>New Dots x 2 (-2 if Favored, minimum of 1)</td> </tr> <tr> <td>Eldrich Lore</td> <td>New Dots x 5</td> </tr> <tr> <td>Rituals</td> <td>Dots x 2</td> </tr> <tr> <td>Merit</td> <td>New Dots x 2</td> </tr> <tr> <td>Sheol</td> <td>New Dots x 8 (Requires a breakthrough or revelation)</td> </tr> <tr> <td>Tranquility</td> <td>New Dots x 3 (Requires a significant change in circumstances or point of view)</td> </tr> <tr> <td>Willpower</td> <td>8 (Only to restore lost dots)</td> </tr> </table>
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