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==FORCE FIELD== Class: Alpha Cost: 1 Verve Dice Pool: N/A Action: Reflexive Range: Self Area: N/A Duration: Scene Effect: The character is able to absorb the damage from physical, mental, magic or energy-based attacks (choose two when the power is purchased). Whenever the character takes damage from the appropriate source, she may activate this power reflexively. Treat the rating in this power as general and ballistic armor against the appropriate attack type while active. Extras: Versatile - The character's Force Field may absorb damage from an additional damage category. Distant Field - (cannot be taken with the Set Extra, below) The character may activate Force Field to protect someone else within Power Level + Force Field yards. Boosting - Each level of damage absorbed by this power creates a 'charge'. The charge grants a +1 bonus to some roll involving one chosen Attribute. These charges dissipate at the end of scene. Charging - If at least 3 damage is absorbed by this power at once, the next Verve cost paid by the character in the same scene is reduced by 1. Evocative - If at least 3+ damage is absorbed by this power over the course of the scene the character gains a condition chosen at the time the power is taken. Weaknesses: Ablative - Each level of damage absorbed by this power reduces the field's effectiveness by one until it is activated again. Specialized - The character's Force Field may absorb damage from only one damage category.
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