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Ogre:CharacterCodex:Skills:Movement
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==Walk== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Strength |- !Action |Short |- !Armor Penalty |Maneuver |- !Untrained |Yes |- !Concentration |No |} '''Synergy:''' Jump '''Description:'''You can move on land by walking or by crawling. '''Check:''' A Walk check that fails means that you do not make any progress. The DC of the check depends on the conditions of the surface floor. Compare the task with those on the following table to determine an appropriate DC. Plain Floor {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Walk DC !Example Surface |- |5 |Artificial even floor |- |10 |Natural even floor |- |15 |Uneven Floor |- |25 |Moving Ground |} Narrow Surface Sometimes you need to walk on very narrow surface and keep your equilibrium when walking. When balancing on narrow surface, you are in a No Defense condition. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Walk DC !Narrow Surface |- |15 |7-12 inches wide |- |20 |2-6 inches wide |- |25 |Less than 2 inches wide |} Broken Floor Sometimes floor are not continuous, full of hole or you simply need to walk between stones. The gap where you can walk are not distanced enough to need a jump, but make walking difficult. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Walk DC !Gap distance |- |10 |Less than 1' |- |15 |1-2 feet |- |20 |2-3 feet |- |30 |3-4 feet |- |40 |4-5 feet |} Surface Modifier Some things can make walking a lot more difficult and risky. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Surface !Maneuver Penalty |- |Lightly obstructed | -2 |- |Severely obstructed | -5 |- |Lightly slippery | -2 |- |Severely slippery | -5 |- |Sloped or angled | -2 |- |Steep sloped | -5 |} '''Total Failure:''' You fall. If there is something on which you can hold within reach, generally 5 feet, you can make a Dexterity check DC 10 to catch yourself with a penalty equal to your rank of total failure. If the fall does not kill you, you are prone. ''' Try Again:''' Yes, but for each failure, you have a cumulative -4 penalty to your next Walk check for the same move action. ===Feats=== ====Defensive Balance==== : You do not have the No Defense condition when balancing. ====Fleet of Foot==== : When running or charging, you can make a single change of direction of 90 degrees or less. You can't use this feat while wearing medium or heavy armor, or if you're carrying a load heavier than light. : '''Specialist:''' You can use this feat while wearing medium armor or lighter, or if you're carrying a load not heavier than medium. : '''Expert:''' You can use this feat with any armor or under any load. ====Forced March==== : You received a +4 bonus on Constitution check to avoid fatigue while moving. : '''Specialist:''' You received a +8 bonus on Constitution check to avoid fatigue while moving. : '''Expert:''' You received a +16 bonus on Constitution check to avoid fatigue while moving. : '''Master:''' You received a +32 bonus on Constitution check to avoid fatigue while moving. ====Maneuver, Improved==== : You are considered 1 maneuverability category higher than you are normally. : '''Specialist:''' You are considered 2 maneuverability categories higher than you are normally. : '''Expert''': You are considered 3 maneuverability categories higher than you are normally. : '''Master:''' You are considered 4 maneuverability categories higher than you are normally.
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