Editing
Wilderlands Hex Crawl IV
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Garthain=== Northeast of here, along the banks of the Greencourse, lies Garthain, a trading-town. Goods are ferried downriver. The headman of the town goes by "Burgess." I account him neither good nor evil, and the town is not overly dangerous to strangers, being not plagued with xenophobia, thieves, pox, and the like. From the size of it, Garthain looks to be a village of perhaps just under a thousand souls. The buildings are mostly one- or two-story wooden affairs, almost exclusively of wooden construction. Many of the houses look ramshackle, as if they were hastily built. The streets are narrow, muddy, and unpaved; the settlement has obviously not been laid out along a truly orderly grid. The settlement comes right up to the southern bank of the Greencourse, and a number of wooden docks jut out into the waters. Various rafts and barges are pulled up at the docks, and burly stevedores unload and load the various watercraft. Pelts, barrels, and bags change hands. A few bearded men in long mail coats bear halberds in their hands and great horns at their belts. They keep a desultory watch on the northern bank of the river, and a much closer eye on a few skirling bands of hobbledehoys running about in a disorderly fashion. Most of the persons on the street are humans, although a few gnomes and halflings are to be seen here and there, as well as a few fey sorts with a mysterious, point-eared look about them. Some of the passersby mention their intentions to head to the Hairy Comet, apparently an inn of some sort. Others mention a plan of praying at a shrine dedicated to Cilborith, the elf-god. A one-eyed man in a green robe complains to a compatriot about the activities of a hermit. A woman pushing a vegetable-cart mentions to a passing dame that her son was healed yestereve by one Kandu, a druid. Other assorted persons speak of their intentions to head upriver to such places as Fairway, Serenity Redoubt, and the Ruling River. Others speak worriedly of the humanoids north of the Greencourse.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information