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Age Of Dragons: Conflict Resolution
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==Automatic Success and Failure== This optional rule can be invoked by the GM when he thinks that an action is too trivial or too difficult to be considered. If the acting character's ''Technique'' is at least twice the target's ''Technique'' (or the task's ''Difficulty'') the GM may declare that the action is trivial. The dice rolled automatically count as successes (effectively a 1+ to hit). If the acting character's ''Technique'' is equal or less than half of the target's ''Technique'' (or the task's ''Difficulty'') the GM may declare that the action is impossible. The dice rolled automatically count as misses (effectively a 7+ to hit). Automatic success and failure is at the GM's perogative, and only used when the narrative would suggest such rules are necessary.
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