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Beneath Castle Everglory: LEVEL 5: The Palace
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=12. Master Bedroom= This 10 yard by 10 yard room is entirely free of mold and is luxuriously appointed. It contains a single huge four-posted bed, large enough for six, as well as a pair of ornately carved cedar closets and an ornately carved set of cedar shelves. The walls are paneled in oak and set with brass candle holders. The room also contains what appear to be three silent human beings, two of which stand perfectly still, while the third bustles around the room dusting surfaces that are already clear of dust. '''Monsters''' '''The Three Golems''' The three golems who defend this room will not attack unless the PCs try to damage or take anything in the room. The golems will not initiate conversation, but will speak with the PCs if spoken to in Common. While they appear to be human, if they are damaged, it will become clear that they are constructed of clay. '''Lena (Praise Golem)''' Lena appears to be a beautiful, petite human female with long blonde hair, threaded through with flowers. She wears a light blue silk dress with lace at the collar and cuffs, cut in a style that has not been fashionable for centuries. She exists to express her love and admiration for someone she knows only as “him”, having forgotten his name. She knows that “he” is the master and builder of the complex and that he sleeps in the bedroom every night and works in the throne room every day. She will want to tell the PCs how great “he” is and how much she loves “him”. If questioned, her description of “him” will be extremely vague. She knows he is handsome and brilliant and wise and so forth, but cannot recall any particulars, not even what the color of “his” eyes are. She is psychologically incapable of realizing how strange this is, however much the PCs point it out. It will be impossible to engage her on any other subject but “him” – anything not directly related to “him” is simply not of any interest to her. She knows nothing of the world beyond the room in which she lives, nor does she care. Lena is non-aggressive by nature and will only fight if personally attacked. She cares nothing about what happens to the other golems. ST: 8 HP: 12 Speed: 4 DX: 16 Will: 15 Move: 4 IQ: 14 Per: 10 HT: 12 FP: N/A SM: 0 Dodge: 10 Parry: N/A DR: 1 Punch (14): 1d-4 crush. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Protect room); Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (No Blood, No Vitals). Skills: Brawling-16. Class: Construct. Notes: Speaks Common. '''Bethel (Housework Golem)''' Bethel appears to be a stocky, plain-looking woman with mousy-brown hair, tied back in a ponytail. She wears a simple black dress in a cheap cut and sensible leather sandals. She is in constant motion, walking around the room inspecting it. The Housework Golem exists to keep this room tidy. While Bethel does not crave conversation, and will ignore the PCs if they ignore her, she will answer questions honestly if treated respectfully. She knows the layout of this level, which she calls “the palace”. She knows that it is her purpose to serve “him” but she finds it so strange that she can remember nothing about “him” that she has concluded that “he” never really existed. For some reason, Lena and Sir Vemish tolerate her opinions about “him” as if they didn’t hear them at all. Bethel will only fight if attacked or if the PCs try to remove or damage things in the room. She will not fight to defend the other golems, however - they are outside of her duties and it makes no difference to her whether they live or die. ST: 20 HP: 20 Speed: 4 DX: Will: Move: 6 IQ: 7 Per: 10 HT: 12 FP: N/A SM: 0 Dodge: 9 Parry: N/A DR: 2 Punch (14): 2d+1 crush. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Protect room); Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (No Blood, No Vitals). Skills: Brawling-16. Class: Construct. Notes: Speaks Common. '''Sir Vemish the Courteous (Boast Golem)''' Sir Vemish the Courteous appears to be a handsome young man, dressed in fine knightly garb, including a hoodless suit of chainmail. He is clean-shaven, with immaculate black hair reaching to his shoulders. The Boast Golem exists to boast about “his” achievements and to smugly insult people regarding how inferior they are to “him” in every regard. There isn’t a skill or virtue that “he” has not mastered to perfection in the Boast Golem’s view, whereas the PCs will be held up in rude and contemptuous comparison. The PCs may insult the golem in return as much as they like, but if they insult “him”, the golem will attack. The Golem knows nothing of the world outside the room and like the other golems, can’t remember a single specific particular about “him”. The Boast Golem will fight in self-defense and will attack anyone who attacks another golem or tries to remove or damage anything in the room. While he cares nothing for the other golems personally, he regards attacks on them as an insult to “him”. Sir Vemish is fond of Feints and Deceptive Attacks and is smart enough to make called shots if he isn’t penetrating armor. If disarmed, his sole priority will be getting his sword back. He is psychologically unable to attack without it. ST: 24 HP: 30 Speed: 6 DX: 15 Will: 15 Move: 6 IQ: 12 Per: 14 HT: 12 FP: N/A SM: 0 Dodge: 11 Parry: 12 (Broadsword) DR: 4 Weapon (22): Broadsword (4d+2 cutting) Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Protect room); Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (No Blood, No Vitals). Skills: Broadsword-22. Class: Construct. Notes: Speaks Common. '''Treasure''' The closets are filled with fine clothing fit for a lord. Overall, there are 300 lbs of clothing here, about 300 years out of date but in good condition and worth about $7,000 altogether. The shelves are empty. Sir Vemish happens to be wielding a magic sword, ''Viper’s Tongue''. ''Viper’s Tongue'': This is a very fine, balanced broadsword with a hilt forged in the shape of a viper coiled around a branch. The blade is engraved with extensive geometric relief which sometimes takes the form of stylized serpents. It is enchanted with Accuracy +2 and Quick-Draw, and does +3 damage against Amphibians. $32,000, wt 3.
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