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Broken Toys: Legacy 2nd Edition
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==(Steel Fellowship the Tyrant Kings), played by Funkadelic== Reach -1 | Grasp 1 | Sleight 1 ''Traditions'' <br> Populace: Vassal villages giving tribute and warriors <br> Style: Ordered and well-drilled precision <br> Governance: Battle companies sitting in council The basic structure of the Steel Fellowship, is a warrior class ruling over a series of Fiefdoms. Ideally, the warriors protect the civilian classes from the dangers of the Fall and the civilians grow the food and the other dull work of making civilization work. The warriors class is made up of companies, that administer their territories and send representatives to a governing council where decisions that effect the entire Fellowship are made. While still an expansive authoritarian military state, the formation of the Homelands and the Steel Fellowship's roll in stabilizing the area is starting to make some in the Fellowship question how it interacts with the other families. ===Moves=== ''Alliance Move:'' When you give another Family a position of power in your empire’s hierarchy, gain 1-Treaty on them. Doctrine: ''The Tides of Conquest:'' If you have both Surplus: Recruits and Morale, you gain +1 Grasp. Your legions march as one against the world. Lifestyle: ''Dispersed:'' Your Family are masters of destruction and can reliably sneak saboteurs and arsonists into any location. '''Always Outnumbered, Never Outgunned:''' <br> A huge, bristling cornucopia of weaponry gives your Family a ferocious edge in battle. <br> Start with 3-Arsenal. <br> When you go all-out on an enemy, you may spend 1-Arsenal to: <br> • Dismay and overwhelm your foes. <br> • Drastically alter the battlefield or your place in it. <br> • Leave the battlefield in whatever direction you wish. <br> At the start of a new Age, reset to 3-Arsenal. '''Dominion''': When your Family takes over a settlement, roll +Grasp. On a 10+ pick 2, on 7-9 pick 1: <br> • The heads of the settlement conspire with the Tyrants to keep the people peaceful and cooperative. <br> • They uneasily send tribute. Gain 2 Tech. <br> • Your Family terrifies their neighbours; gain 1-Treaty on each nearby settlement. ===Resources=== '''Surplus''' <br> Recruits (Companions) <br> Weaponry (Armory) '''Needs''' <br> Leadership <br> Land <br> Transports <br> '''Gear''' <br> Armoury 2 (Tags: ''Melee'', ''Ranged'', ''Brutal'', ''Silent'') <br> Outfit 0 (Tags: ''Utility'', ''Camo'', ''Regal'') <br> Intel 0 <br> Vehicles 0 <br> Companions 2 (When you raise Companions, you can either create a group with a particular specialty and Quality 1, or give an existing group +1 Quality.) Commandos Quality +2, Specialty: Unconventional military actions '''Tech''' 0 <br> '''Data''' 0 ''Inheritance:'' <br> Tyrant Characters get +1 to Force or Sway. <br> Start with 1 point in Armoury (tag: brutal) and Companions. ===Treaty=== The Digital Wardens (Synthetic Hive) - 1 Treaty (You fought side by side with a Family in a vicious battle. Take 1-Treaty on each other: Battle versus pirates) Order of the Titan - 1 Treaty (The greatest hero of the last war is now a respected member of another Family.(Say which one and Take 1-Treaty on each other)
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