Editing
Clericism-Warlock
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Sixth Level Spells=== Create Air: This spell allows a cleric to create enough air for normal breathing by one man for one hour for each level which the cleric has attained. Thus a 24th level cleric trapped in a vault could create enough air for himself for 24 hours, or for 8 hours for three men, per spell. Cure Critical Wounds: This spell is like a Cure Light Wounds (1C), but the effects are tripled so that three dice are rolled, and all bonuses added to each die. Therefore, this spell does a minimum of 6 points of healing, and a maximum of 24 points (for a Wisdom 18 or higher cleric). Dispel Demon: This spell allows a cleric to try and be rid of a demon. If the cleric and the demon are the same level, the cleric has a 50% chance of success. Whichever is the higher level, if either, has a 5% bonus per level difference in its favor. Thus a 15th level cleric attempting to dispel a 10th level cleric has a 75% chance of success. In addition, if clerics are Wisdom 15 or higher they gets an extra 5% added to the chance of dispeling the demon. Range: 12 inches. Non-Deterioration: This spell allows a cleric to stop a character from bleeding to death after unconsciousness, or from otherwise bleeding due to special effects. The spell lasts until the character is damaged again or healing is started. Part Water: This spell allows a cleric to create a dry surface below the level of water no more than 2” deep for the duration of the spell. This spell can be shaped either as a 2” radius circle or as a 1” by 6” ‘corridor’, thus making either a dry circle or a subsurface ‘bridge’. Range: 12” from the caster. Duration: 6 turns. Raise Dead and Restore Life Levels (1-4): A cleric may use this spell to bring the dead back to life and at the same time restore 1 to 4 life levels. All the restrictions of Raise Dead (5C) and Restore Life Levels (4C) apply. In particular, this means the six-hour time limit effects of Restore Life Levels. Recover Life Levels (1-6): This spell is the same as Recover Life Levels (4C) except that from 1 to 6 levels are restored. Only one Restore spell of any type may be used after any one draining, and no spell may be used more than once on any one draining. Repair Body: This spell allows a cleric to repair or to re-grow missing or mangled parts of a character’s body. Undead Control: This spell allows a cleric to control up to 2-8 Undead beings of fewer than 4 hit dice, and up to 1-4 Undead of 4 or more hit dice. Range: 18”. Duration: 9 turns.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information