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Fey Powers
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=== Powers=== *'''General Fey Powers''' are abilities all fey may have. While some may not have all these, in general it can be assumed any fey can do these things. *'''Racial powers''': These are abilities specific to each race of fey. *'''Developed powers''': Abilities they allocate pips to gain. *'''Skills:''': Skills common to Fey Races. The pips for skills do not allocate toward powers. A Fey would start with certain racial powers and with a small pool of initial pips. Then as they age and develop they would take points as they gain them to abilities they embrace. ====General Fey Abilities==== *Sense other Fey *Sense Fey influences *Find Water *Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips. *Detect Poisons ====One Pip Powers-1 Pip each==== Generally a Fey will have some of these depending on race and personal condition. *Immunity to Sleep magic. *Resistance to charm magic *Climb with ease *Pass without trace. *Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey. *Identify plant. *Leap and land: fall distance depending on Strength *Sense weather *Recall terrain *Lock Door-Unlock door *Faerie Fire: *Swim as fast as running on land. *Blend with plants(Camouflage) *Shapeshift to alt form ====Advanced Fey Powers-2 Pips==== *Rest with nature (recover endurance twice as fast) *Call animal *Breath water *Spider Climb *Insect plague *Invisibility *Seal Portal-Unseal Portal *Speak to Animals-Conversational at the intelligence of the animal. *speak with Plants-This is not a conversational Speaking but a sensing of things accoring to the plant's level of perception. *Shapeshift to N/N forms *Animal bond:Bonds to one animal *Life Bond: Fey is bound to some other life Form or place ====Master Fey Powers-4 pips==== *Create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures. Someone inside can not be charmed or possessed. Rings last an hour to indefinitely, based on the caster's psyche. *Fly *Cause Plant Growth (based on Psyche) *Commune with nature. *Animal bond:Bonds to one type of aimal. *Control weather (based on psyche) This is a local effect that essentially creates the weather, not something that causes weather over a vast amount of space. *Shapeshift-Costs 20 pips for full shapechange *Shapeshift to Wind, Water, Earth, or Fire.(Separate from other Shape Shrift powers)
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