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Legends - Magic
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===ENTROPIA=== '''Spellcasting Skill:''' Wyld Sorcery '''Prime Attribute:''' Strength '''Casting Spells:''' The Entropic Sorcerer sees the ties of structure and stasis that run through things as glistening spiderwebs, and then grabs at these invisible threads to pull the structure tumbling apart. As these threads are thickest near the target objects, an Entropist needs to be near to his target to affect it. '''Initiate:''' An Initiate of Entropia can see how decayed or stable things are, and sense how prone they are to collapse. '''Adept:''' An Adept can speed the decay of something which is already falling apart. A sword that is slightly rusty can be made to crumble into red dust in seconds, and a crack of rot running through a solid wooden door is enough to cause the door to crack and splinter. '''Master:''' A Master can inflict entropy where there is none, for example causing a newly forged suit of armour to fall apart clanking onto the ground. He can also tug at the threads which hold living things together, causing organs to fail and flesh to tear open. '''Archmage:''' An Archmage can send out invisible tendrils of his own, stretching out as far as he can see, and entangle the silver threads of structure from a distance. He can also create entropic infections which are not limited to a single place, but instead act as epicentres of decay and decrepitude, affecting all around them for miles around. An entire forest could be made to wither and die over a course of months, or a stone castle could be made to fall into ruin. Such large workings are strenuous, however, and contact with Entropy often causes the Archmage to age prematurely.
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