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==== Rain-Dance of the Tempest (Ancestral Channel) ==== ''Calling down the truth of his hyperdimensional nature, the Leviathan awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.'' * “Depth 0”: Birthright of Elements * “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. * “Depth 2”: As above, and your allies also become immune to the distortion. The radius of the distortion is increased to that of your Wake. * “Depth 3”: As above, and the penalty increases to -2. * “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your Speed without passing through intervening space. * “Depth 5”: As above, but the check to move outside of space is now reflexive once per turn. Any attack made the turn of such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. * “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied when dodging, but is applied against any attack with a physical component, including firearms attacks. '''Adaptations''' * Unerring Navigator (O): The Leviathan always knows his precise position in space. * Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction from successive attacks. * Obscene Geometries (OOO): At Depth 3 and below, the dice bonus provided by aiming at the Leviathan instead becomes a penalty. At Depth 5 and below, no character within the radius of a spatial distortion benefits from Cover against the Leviathan or its allies. * As One (OOOOOO, Requires Sheol 6): At Depth 6, the Leviathan can be considered "submerged" as long as his Wake overlaps a suitably large body of water above ground (submerged reservoirs and wells are unsuitable)
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