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==GRAVITY CONTROL== Class: Beta Cost: 1 Verve Dice Pool: Intelligence + (Science) + Gravity Control Action: Extended Range: (Power Level + Gravity Control) x 5 yards Area: (Power Level + Gravity Control) yards Duration: Concentration Effect: The character is able to manipulate gravitational forces. Each success on the activation roll allows the character to either increase the gravity of the affected area. As a general rule, each success put towards increasing local gravity decreases the effective Strength of all in the field by 1 per success, and penalizing all physical actions by the same amount (user included). Characters with less Strength then the successes rolled are pinned in place (going prone) unless they succeed in a Strength + Athletics check, penalized by the user's Power Level, each turn. An equal penalty is applied to everyone's initiative. When falling, add the number of successes rolled to the distance fallen in yards for the purposes of damage. Using the power to decrease the local gravity reverses this effect; everyone in the field gains 1 effective Strength per success. Unfortunately, moving around in lower gravity is strange and disruptive, so the penalties to initiative remain. When falling, subtract the number of successes rolled to the distance fallen in yards for the purposes of damage. These Strength adjustments effect combat, athletics effects, and secondary stats as usual. Gravity Control can work as a rational for several other powers, such as flight and telekinesis. Gravity Control has an associated [[MTH:Power_Trees|Power Tree]].
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