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==Concluding the Adventure== Once the party has dispatched the goblins, two of the slavers will arrive from the east, along the ridge. The party should be far enough away from the entrance to not be noticed, but close enough to observe the slavers enter the cavern. They will leave about 10 minutes later, heading in the direction from which they came. A Spot check (DC 15) will reveal that Rindorn carries a sack containing something roughly spherical, about 8' in diameter. This is actually the severed head of the goblin who stole the wand and convinced the others to flee with him. They are returning to their mine with the head as a warning to the other slaves. '''Ennis:''' CR ?; Medium Humanoid (human); HD 4d8+4; hp 22; Init +1; Spd 30 ft.; AC 14, touch 11, flat-footed 13; Base Atk scimitar +7 melee (1d6+2), shortbow +5 range (1d6); Full Atk scimitar +7 melee (1d6+2), shortbow +5 range (1d6); Space/Reach 5 ft./5 ft.; AL NE; SV Fort +5, Ref +2, Will +1; Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 10 ''Skills and Feats:'' Climb +3, Intimidate +4, Jump +3, Listen +1, Ride +2, Spot +2, Swim +1; Dodge, Weapon Focus (scimitar) '''Rindorn:''' CR ?; Medium Humanoid (duergar); HD 5d10+10; hp 50; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Atk battleaxe +10 melee (1d8+3), light crossbow +6 range (1d8); Full Atk battleaxe +10 melee (1d8+3), light crossbow +6 range (1d8); Space/Reach 5 ft./5 ft.; AL LE; SV Fort +6, Ref +2, Will +2; Str 16, Dex 13, Con 14, Int 12, Wis 12, Cha 8 ''Skills and Feats:'' Climb +5, Intimidate +7, Jump +5, Knowledge (architecture) +3, Knowledge (dungeoneering) +3, Spot +2; Power Attack, Cleave, Dodge, Weapon Focus (battleaxe), Weapon Specialization (battleaxe). Rindorn carries a Battleaxe +1. Hidden in the forest, the party should not be spotted by the slavers. If they follow within visual range, though, they risk being noticed on a Spot check (DC 15) by either slaver once an hour. When they first realize they're being followed, the slavers will simply speed up (Force March), and then make efforts to cover their tracks once they are out of sight. If the Force March does not appear to be working, the slavers will set an ambush at the first opportunity and attack the party. Otherwise, the slavers will follow the ridge eastward for several miles, and then turn northward, heading directly for their mine. Barring a Force March, this 32-mile journey will take them two days. If the party waits until the slavers are out of visual range, they may easily Track them (DC 10). If they were noticed, this becomes more difficult (DC 20), as the slavers cover their tracks.
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