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===Morale Rules - Ringmail Add-on=== As this is a Post-Apocalyptic setting, I’d like to provide a bit more emphasis on how life’s necessities such as food, water, warmth (in Wisconsin), shelter – and just as importantly morale are essential for survival. In my opinion in a survival setting one’s mental state is just as important if not more important than their physical state when under these extreme environments. So I’d like to add a little plug-in to the Ringmail rules to address this. To address this, I’d like to provide morale penalties and bonuses for food, water (or other drinkables; tea, juice, milk, etc.), warmth, shelter, clothing, other consumables and entertainment. These bonuses will affect individuals on skill checks, in combat, and over the long-term affect whether individuals are willing to join your farmstead, work with you, and stay there or leave for better pastures. With sufficient long-term bonuses (and minimal penalties), your farmstead can grow to a true center of culture and mutual defense. With sufficient penalties, your name PCs will struggle for survival (because they are short on food and firewood – who wouldn’t struggle under those circumstances). The bonuses and penalties will not rely simply upon the existence of, but also the quality and quantity of items. This means we need to both qualify and quantify these items. One ration is enough for one person for one day. It will require time to farm and harvest crops, and then to process A Rations into B or C Rations as desired. Since it’s nearly impossible for A Rations to last the entire winter (see below), it will be necessary to store some as B or C Rations throughout the year. If merely to stave off starvation, eating other people will allow sustenance but causes a -2 morale penalty if known to the consumers.
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