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=== ARMOR === {| class="wikitable" border="0" | '''PROTECTIVE GEAR''' || '''COST''' || '''ARMOR CLASS''' || '''STR''' || '''BR''' || '''STEALTH''' || '''WT''' |- | Synthetic Leahter || 100¥ || 11 +Dex modifier || -- || -- || -- || 6 |- | Reinforced Synetic Leather || 200¥ || 12 +Dex modifer || -- || -- || -- || 8 |- | Armored Clothing || 400¥ || 13 +Dex modifier || -- || 1 || -- || 8 |- | Armored Business Suit || 1,500¥ || 13 +Dex modifer || -- || 1 || -- || 9 |- | '''LIGHT ARMOR''' |- | Armored Clothing, reinforced || 600¥ || 14 +Dex modier || -- || 2 || -- || 10 |- | Undercover Vest || 650¥ || 14 +Dex modifier || -- || 2 || -- || 8 |- | Lined Coat || 800¥ || 15 +Dex modifier || -- || 2 || -- || 15 |- | Chameleon Suit || 2,000¥ || 15 +Dex modifier || -- || 2 || Special || 16 |- | '''MEDIUM ARMOR''' |- | Armored Jacket || 1,000¥ || 16 +Dex modifier (max 2) || 12 || 3 || -- || 20 |- | Flak Vest with Insert Plates || 1,250¥ || 16 +Dex modifier (max 2) || 12 || 3 || -- || 18 |- | Ballistic Longcoat || 1,000¥ || 16 +Dex modifier (max 2) || 13 || 3 || Disadvantage || 25 |- | Advanced Chameleon Suit || 8,000¥ || 16 +Dex modifer || 12 || 3 || Special || 20 |- | Light Security Armor || 2,500¥ || 17 +Dex modifier (max 2) || 11 || 4 || Disadvantage || 30 |- | Light Military Spec Armor || 6,000¥ || 17 +Dex modifier (max 2) || 11 || 5 || -- || 35 |- | '''HEAVY ARMOR''' |- | Security Armor || 4,000¥ || 18 || 13 || 5 || Disadvantage || 40 |- | Military Spec Armor || 10,000¥ || 19 || 15 || 6 || Disadvantage || 50 |- | '''SHIELDS''' |- | Riot Shield || 250¥ || +2 AC || 12 || +1 || -- || 12 |- | Breaching Shield || 500¥ || +2 AC (max Dex mod +2) || 13 || +2 || Disadvantage || 20 |- |} ARMOR NOTES * '''BH''' (Ballistic Hardness) - this Hardness (see BASIC HOUSERULES) only works against non-AP or Armor Piercing ballistic damage. Normally this does not stack if wearing multiple layers of armor except for shields, cybernetics and/or natural hardness. * '''Protective Gear''' - this armor is so basic and ‘everyday’ that they do not require any Armor Proficiency to wear and gain the full benefits. DESCRIPTIONS</br> '''Synthetic-Leather Jacket''': reinforced leather-like material popular with gangs.</br> '''Reinforced Synthetic-Leather Jacket''': heavier version of a leather jacket.</br> '''Armored Clothing''': made of light Kevlar weaved fibers that have been fashioned to appear as normal clothing. A '''DC15''' Wisdom (Perception) check at Disadvantage is required to notice that it instead armor (if taking an Action the check is not at disadvantage). MAD scanners are also at Disadvantage but the check drops to '''DC12'''.</br> '''Armored Business Suit''': a more fashionable version of armored clothing. Otherwise as Armored Clothing to detect that it is actually armor.</br> '''Reinforced Armored Clothing''': heavier armored clothing but still benefits from being heavily concealable as armor (as Armored Clothing to tell its armor).</br> '''Undercover Vest''': is made of light flexible Kevlar and can be worn under normal clothing without restricting movement. Requires a check as Armored Clothing to determine its armor.</br> '''Lined Coat''': made of medium weave Kevlar that is fashioned to look normal longcoat. Requires a check as Armored Clothing to determine its armor. Also the wearer gains his Proficiency bonus to Dexterity (Stealth) checks to hide a light firearm or light melee weapon on his body (under the coat).</br> '''Chameleon Suit''': a full body Kevlar suit that has computer-designed environmental-patterns facsimiles. When worn in an appropriate environment it grants advantage with Dexterity (Stealth) checks (disadvantage in inappropriate ones). It takes 1d4 full rounds for the suit patterns to change with user choosing from the available patters (voice or wireless command) (Restricted).</br> '''Armored Jacket''': fashioned from heavy Kevlar that is somewhat made to look like a normal jacket. A '''DC15''' Wisdom (Perception) check will notice that it is armored (including Passive). A MAD scanner will detect it automatically.</br> '''Flak Vest with Plates''': an obvious armored vest with reinforced ceramic plate inserts that is worn over clothing (Restricted).</br> '''Ballistic Longcoat''': this clumsy but stylish piece of subtle outerwear contains a thick inner layer of flexible aramid patches able provide good protection. It comes available in most colors but brown and black are standard. A simple '''DC12''' Wisdom (Perception) check will notice that it is armored clothing (including Passive Perception) (Restricted).</br> [[File:SR.D5.Armor.jpg | 300px | left]] '''Advanced Chameleon Suit''': made with advanced ruthenium polymers to provide chameleon abilities to blend into the background automatically. It grants advantage with Dexterity (Stealth) checks and allows a normal Stealth check when the wearer does not have cover (so long as she does not move) (Restricted).</br> '''Light Security Armor''': obvious armor that is most commonly worn by corporate security teams. The helmet provides the wearer advantage on Dexterity saves vs. visual effects (blindness, color spray, etc.), Constitution saves vs. inhaled toxins and Resistant to any inhaled poison damage (Restricted).</br> '''Light Military Spec Armor''': military grade armor, very illegal for non-military. The helmet provides the wearer advantage on Dexterity saves vs. visual effects (blindness, color spray, etc.), Constitution saves vs. inhaled toxins and radiation conditions and Resistant to any inhaled poison and radiation damage. Incorporate Low-Light and Dark Vision out to 60 feet (Military).</br> '''Security Armor''': heavier corporate armor. The helmet provides the wearer advantage on Dexterity saves vs. visual effects (blindness, color spray, etc.), Constitution saves vs. inhaled toxins and radiation and Resistant to any inhaled poison or radiation damage. The wear is at Disadvantage with Athletics checks to jumping and swimming (Restricted).</br> '''Military Spec Armor''': the heaviest military grade, non-powered armor available. The helmet provides the wearer advantage on Dexterity saves vs. visual effects (blindness, color spray, etc.), Constitution saves vs. inhaled toxins and radiation conditions and Resistant to any inhaled poison and radiation damage. Incorporate Low-Light and Darkvision out to 60 feet. Wear is at Disadvantage with Athletics checks to jumping and swimming (Military).</br> '''Riot Shield''': This is a large composite metal shield with a Plexiglas view port around the user’s eye level. As a bonus action the user can grant ½ cover with the shield to an adjacent target until the beginning of its next round (so long as it does not move or is forced to move for the round).</br> '''Breaching Shield''': Designed for breaching rooms, the shield incorporates a clear-metal view port at users’ eye level along with piton anchors that allow it to be set as a fixed point, as an action that provides one medium sized creature ¾ cover and up to four additional medium sized creatures ½ cover. It takes an action to un-anchor the pitons. When not anchored the users can spend a bonus action to grant ½ cover with the shield to an adjacent target until the beginning of its next round (so long as it does not move or is forced to move for the round). As a reaction, the user can impose disadvantage against one melee attack directed against it or an adjacent target (Restricted).</br>
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