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===Turns=== It might be fun option to take turns to set each subsequent scene, and not worry about deferring to one another. Just do it. Each player will, no doubt, have his or her own style of interpretation; but if the players slow down to query opinions, it can take extra long (unless a player is really stumped). By doing this, the players will enjoy a far faster game than the average pbp. Each player can run his own conflicts, running either a few turns at a time, or the whole conflict in one go, depending on the length and scope. If it's a long conflict, then a few turns at a time before deferring to one another is appropriate rather than the whole thing. Then it can be quite cinematic, panning from one character's spotlight to the next. One other option is to adopt a convention from ''PDQ Sharp!'' โDuelsโโall opponents split into one-on-one duels or groups against one character. Of course, if there's a powerful opponent, the PCs would naturally gang up on it and take it turn by turn as needed. But as a general rule, at the start of a conflict, the players would decide who pairs up with which opponents. For example, if there are ten minions, how do they divide? (Perhaps moot point in terms of minions, since they would get maximum 3d6 + MOD on a character, redistributing as needed.) This maybe won't be an issue at all.
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