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== Healing[[#healing| ]] == Characters can restore all wounded BODY Dice, and all spent HEAD Dice, after a meal and a good sleep. They can never gain more than their maximum Hit Dice - and can never go below zero either. When healing a character who is '''OofA''', just start at zero and count up. That character is now back on their feet and no longer '''OofA'''. {| !align="center"| OUT ! OF ACTION |- |align="center"| 1 | '''KO’d''' - Just knocked out. |- |align="center"| 2 | '''Fat Head''' - Disadvantage on all tests for the next hour. |- |align="center"| 3 | '''Cracked Bones''' - STR, DEX and CON are temp. -2<br /> for the next day. |- |align="center"| 4 | '''Crippled''' - STR or DEX is permanently reduced by 2 |- |align="center"| 5 | '''Disfigured''' - CHA reduced to 4. |- |align="center"| 6 | '''Dead''' - Not alive anymore. |}
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