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Age Of Dragons: Challenge Resolution
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==GM Option: Assessing Action Quality== Optionally, a GM can seek to encourage quality narrative through Action Quality modifiers. Essentially, for a described action of high quality, the GM rewards the player by giving his character a +1 (or more) bonus to the action's ''technique'' level. In contrast, for described action of low quality, the GM penalises the player by giving his character a -1 (or more) penalty to the action's ''technique'' level. A high quality action is: * Clever, showing the player has thought about the situation and come up with an appropriate solution. For example, when trying to break through a fort barricade, making a point of striking at the rotted timbers at the base. * Well roleplayed or described. For example, in an oratory to a crowd having the player make his speech in full. * Pleasingly dramatic, or lending itself to a pleasing or evocative narrative. For example, in a ritual spellcasting describing how the dragon casually eviscerates his sacrificial victim then casts the entrails into the pentagram. A low quality action is: * Stupid, showing the player is determined to pursue an idiotic course of action, in the face of obvious inappropriateness. For example, when trying to break down a wall doing so by headbutting it. * Badly or lazily roleplayed. For example, saying "I make a 3 dice attempt", and then refusing to elaborate on the narrative behind this. * Discordant with the narrative. For example, in a dramatic speech to troops on the eve of battle, telling them Monty Python jokes. Quality of action is a subjective judgment, so GMs should only invoke this rule if they are happy that their players will not feel aggrieved by punishment or feel that certain players are getting undue favouritism. <br><br> [[Category:Age_of_Dragons|Challenge Resolution]]
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