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Age Of Dragons: Conflict Resolution
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==Difficulty Modifiers== Sometimes the GM will deem that a task is especially difficult. In this circumstance he can apply a penalty to the acting character's ''Technique'' for this action. Sometimes the GM will deem that a task is especially easy. In this circumstance he can apply a bonus to the acting character's ''Technique'' for this action. Examples: * '''In a ''Physical'' melee:''' Flying away from a pack of a dozen wyverns isn't easy once they've surrounded you. The GM applies a -5 modifier to the Technique of any Escape actions. * '''In a ''Social'' persuasion:''' Persuading a demon is naturally harder than persuading a dragon or human, because of alien mindset and natural antipathy. The GM applies a -2 modifier to the Technique of any social actions targeting the demon. * '''In a ''Mental'' game of strategy:''' Walking away from the game takes minimal effort of will. The GM applies a +10 modifier to the Technique of any Escape actions. It is strongly recommended that if you use this optional rule, that you also consider the above rules for automatic success and failure. <br>
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