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===Seventh Level Spells=== Detect Untrue Answers and Statements: This spell allows the caster to determine whether any being that the cleric is talking to is telling the truth. It does not tell the cleric what the truth might be if the creature is indeed lying, but it does give a true-or-false determination. Duration: 6 turns Hold Monster: This spell is the same as Hold Person (2C) except it expands the range of what might be Held to include monsters of a non- or semi-intelligent nature. This spell is similar to the magical spell Charm Person (1M) but of more limited duration and of greater effect. This spell applies to all monsters of less than human intelligence, excluding all Undead monsters but including such things as orcs and goblins. It affects from 1-4 monsters (rolled on a 4-sided die) normally, or it can be concentrated on one target, in which case the target subtracts 10 from the saving throw before making the die roll. If the spell is successful, it will cause the held monster(s) to obey any spoken command of the caster even if their languages are different. The victim(s) will not commit direct suicide while under this spell. During the phase in which the hold is thrown, the victim(s) cannot obey commands or carry out actions of their own volition, and thus stand still and neither fight nor act. Duration: 9 turns, unless dispeled, removed by the caster or the caster loses control by going unconscious, dying, or moving outside 18โ. Range: 18โ Raise Dead and Restore Life Levels (1-5): A cleric may use this spell to bring the dead back to life and at the same time restore 1 to 5 life levels. All the restrictions of Raise Dead (5C) and Restore Life Levels (4C) apply. In particular, this means the six-hour time limit effects of Restore Life Levels. Read Languages: This spell allows the cleric to read unknown languages on maps and other inscriptions. Duration: one reading. Range: Adjacent to item being read. Restore Life Levels (1-7): This spell is the same as Restore Life Levels (4C) except that from 1 to 7 levels are restored. Only one Restore spell of any type may be used after any one draining, and no spell may be used more than once on any one draining. Suspended Animation (self): This spell allows clerics to put themselves into a state of suspended animation, requiring no food, water, or air for a period of time determined by the cleric upon casting the spell, not to exceed the casters level in days. The cleric may be moved, touched, or even killed while in this state. It does not make the cleric invulnerable. It merely provides a way out of certain situations. Vari-heal: This spell is the same as Vari-heal (5C), but with one added to the 4-sided die roll determining the number of dice of healing. Thus, this spell does 2-5 dice of healing, with bonuses applied to each die as in Cure Light Wounds (1C). 3-12 ๏ฌ Warlock 1993 Clerical Spells Revised Warlock 1993 Clerical Spells Warlock 1993 Clerical Spells ๏ฎ
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