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DOGFACES Rule Alterations
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===TACTICAL MOVEMENT=== Mutants & Masterminds combat is fairly freeform in terms of character movement. Using the basic M&M rules, but characters with movement powers can easily go anywhere in the map in a single move action! This does not suit a tactical style; in this case, this campaign implements the following. Characters have three modes of movement under the tactical variant: normal, accelerated, and all-out. These are the same for most characters (30 feet, 60 feet, and 120 feet). The difference is for movement powers. The powerโs movement rank becomes its all-out movement. Its normal movement is 30 feet, plus 5 feet per rank, and its accelerated movement is twice that, 60 feet plus 10 feet per rank. So a character with Flight 6 has a normal tactical movement of 60 feet ((6 x 5) + 30), accelerated movement of 120 feet, and allout movement of 500 MPH.
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