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= The Rise of the Molinari Period= Upon reaching the surface, the once great '''Molinari''' splinter off from '''Anari''', creating two factions. The '''Molinari''', a translucent skinned, biped, semi-aquatic race that functioned as workers and scientists in '''Anari''' society. The '''Anari''', a hard shelled, biped semi-aquatic race that functions as warriors and leaders in '''Anari''' society. When the '''Molinari''' first burrowed to the outside, the sunlight set their evolution into full power. When '''Molinari''' are exposed to sunlight, their body begins photosynthesizing energy which manifests as arching electricity. When the '''Anari''' are exposed to sunlight, their body begins similarly generate power, but it manifests in large amounts of heat and fire. This revelation splits the '''Anari''' when the '''Molinari''' want to explore the new, tropical world while the '''Anari''' want to seal it up and stay underground and unlike when they were underground both are now on equal footing. == The Molinari fight an uphill battle to assert their place in the world Year 600== The '''Molinari''', recently arriving at the surface, begin to explore and grow. With their new found freedom and powers, they expand from their underground cities. Building their first towns above ground, they begin to face the hardships of the surface world. After numerous assaults from monstrous '''Kaiju, Farven Cultists''', and the '''Anari''' disowning them; the '''Molinari''' still stand, stronger than ever. This makes them the dominant people in the area. == The Rise of the Monster Hunters Year 610== As the '''Molinari''' begin to explore more of the surface, they encounter other groups, and not all of them are hostile. They make peace and have fair trade with the Technologically Inclined '''Lombaxes''', the Ferocious '''Krovorian''' and the Scattered '''Humans'''. The '''Lombaxes''' are an ingenuities race, intuitively talented in inventing new tools from the world around them. They are small, furry, bipedal creatures and their size and lack of natural weapons made their evolution into tinkers inevitable. The '''Krovorian''' are a barbaric and strong headed race of bipedal Reptilian predators. While not the largest, the average '''Krovorian''' stand at a measly 8 foot tall, they are very much predators that enjoy hunting much larger game. The '''Humans''', a resilient sect of bipedal primates, shows an unnatural resilience and the ability to adapt many insects species would kill for. With their combined skills, talents and abilities, they establish a Guild. A group of like-minded people, across all races, who have chosen to protect their home by focusing on the Monstrous Threats around. ==The Settlement of the Razor Tooth Coast Year 620== As the '''Monster Hunters''' begin exploring further and further out from the '''Molinari City of Kaigi''' (Meeting Place) the humans begin to re-learn their heritage from the ruins of '''Farven'''. This leads them to follow the path of the '''Exiles''' all the way to the coast. So far their exploration has been stopped, as Large Sea Monsters are all over the now dubbed, '''Razor Tooth Coast'''. The settlement of the Coast as well as further exploration of the '''Farven''' ruins provides sufficient a task for now. Without outside help, they are doomed to never see their now exiled brethren. == Crafter-Smith Lewis Nobbsentor invents Molinari-powered defense suits Year 632== Expanding on an idea that the surface blacksmiths had built into their heavy armor used in monster hunting--a spring powered elbow & shoulder joint mechanism that could be used to give a single devastating punch (or, in some models, launch the suit's sleave like a ballista bolt) -- '''Crafter-Smith Nobbsentor''' took advantage of the '''Molimari's''' natural abilities to provide similar abilities with more than a single-use. The surface-dweller's armor needed to be manually reset after being triggered. This was often done by one or more squire/page assistants using levers, gears, or such mechansisms and required many rounds* of the fighter in the suit holding still. Not something that could be done easily in the midst of battle against most creatures. * { A "round" is a short period of time. } { Longer than a 'second', but smaller than a 'minute'. } '''CS Lewis''' placed several mechanical devices along the arms and legs of the armor that drew upon the wearing '''Molinari's''' electric field to provide a sustained increase in strength and speed triggered by switches in the gloves and boots. While '''Nobbsentor's''' armor suits did not give quite as strong a punch as the surface-dweller's '''Devastator Armor''', their boost lasted several minutes before draining the wearer, providing a sustained increase in fighting damage and dodge ability that would last the length of a skirmish. And on sunny days this boost could be used several times as the wearer recharged themselves. === The First Inevitable Year 635=== The '''Proto-Inevitable''' came to help the humanoids after a chance encounter with a '''Lore Keeper'''. This creation was brought back to the '''Monster Hunters''' and with the combined knowledge of the races, began to mass produce theses golems. == Monsterkind Coexsist Year 640== Many generations after the creation of the monsters by '''The Genesishydra''', some of the monsters gained a level of intelligence to where they formed their own civilization. Largely separate from the world, since most species saw them as threats/enemies, these 50-500 foot tall kaiju looked very unique from one another. This relates since the formation of the '''Monster Hunter Guild''' brought about '''Monsterkind's''' greatest threat. They had been living separate from other races by large distances, keeping to themselves and leaving their villages if other races intruded. Now that the '''Monster Hunter Guild''' was created, though, these monsters realized they had to make contact with the smaller races. They first sent out diplomats to discuss treaties, but these were killed. They eventually sent out a large gaggle of monsters (About 30 in all) to the largest city, waving white cloths and not attacking. These too were killed and were seen as a threat. As a final attempt, they met a young '''Molinari''' with influence that learned their language and helped them work out a treaty with their people. Upon agreeing to this treaty, '''Monsterkind''' continued to walk on egg shells, metaphorically, around the other races until they felt that they wouldn't be hunted to extinction. There still were countless monsters that were not intelligent, but the monsters of '''Monsterkind''' managed to make a place for themselves in the world where they could coexist with the smaller races. The Monsters (uppercase to indicate intelligence) of '''Monsterkind''' are capable of reading and writing, where the majority of the descendants of monsters created by '''The Genesishydra''', are incapable of most rational thoughts. The conclusion is that they can now coexist more or less without the threat of being hunted, despite the presence of the '''Monster Hunter Guild'''. Many of '''Monsterkind''' actually join the guild to help combat the other monsters, but most prefer to live in peace in their own villages. ==Custom Clothes from Monstrous Minds Year 650== '''Kasneestax''' was a '''MonsterKin''' tailor & fashionista who worked heavily in special materials. He especially liked leathers, claiming the feel of it as the clothes smoothly slid across his own skin of fine scales was very pleasurable. More popular with many of his customers, however, was a line of irridaisent gowns, scarfs, and hoods that floated on the lightest of air currents and shimmered in the light, each with a unique pattern of colors. '''Kasneestax''' claimed to have several connections to members of the '''Monster Hunters Guild''', which gave him access to these unusual and rare materials. While this was true, and '''Kasneestax''' made good use of those Guild contacts, his main source of materials was related to the fact that he was of high rank in '''The Twisted''', a power-hungry and self-serving group of GenisisHydra worshippers who used dark rituals to advance their desires. '''Kasneestax''' would gather the 'leftovers' of their rituals for his own use. He would also feed the gossip he heard from his high society customers back to '''The Twisted''', supporting nefarious plans or providing warnings of increased military movements as appropriate. A limited number of garments had remote magical tracking installed, though '''The Twisted''' could not control when/if a target would be wearing a piece of '''Kasneestax's''' clothing on any given day. They also experimented with remote spying methods and sending curses through the clothes. And those popular shimmery scarves and gowns. That material came from what '''The Twisted''' discovered were a great source of short-lived but quite lively ritual energy--'''Windlings'''. Their pixie nature turned out to be excellent for powering spells. Better than the humans and smaller '''MonsterKin, The Twisted''' had been using before that discovery. ==Mockridge's Mistake: The Seafolk's Revenge Year 660== Sailors return from voyages telling drunken tales of half-fish, half-man creatures living in the oceans. Most of these tales are regarded as drunken fabrications or the result of too much sun at sea. An intrigued researcher, '''Adrian Mockridge''', takes to the water aboard a '''Cornian''' vessel to discover the truth, and he returns with a captive '''Mermaid''', which garners him much fame and prestige, but at a cost. Originally the '''Merfolk''' had been largely benign: curious, even, at the manner and culture of the land-dwellers. But the imprisonment of one of their own, and the subsequent death that followed ('''Mockridge''' had failed to correctly accommodate his prize) turned formerly magical meetings into deadly ambushes at sea. Still, the '''Merfolk''' held a fondness for goods and valuables carried by land-dweller vessels, and so a few splinter groups, the '''Sea Reavers''', begin raiding ships that venture too far from the protection of a coastal navy, either capsizing smaller skiffs or knocking out the spigots and seacocks of larger vessels from below. The most feared of the '''Sea Reaver''' captains, '''Cezanne Stormfin''', even managed to sink a '''Fenmark Wavecutter''' carrying several powerful magical items to an undisclosed location, presumably a previously unknown island.
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