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====Defenses==== Defenses are a static number. Normally, the Target Number (TN) of any ranged attack is simply based on the range, and any melee attack is based on the weapon employed. Characters have two choices during the Declaration phase of initiative in terms of defense: #'''No defense/not declared:''' The TN is modified by the character's appropriate static Defense score. #'''Full Dodge:''' The character declares that they will do nothing except defend themselves. The TN is modified by the character's static Dodge + 10. Static Defense are calculated as such, and should be noted on your character sheet: *''Brawling Parry'' = (Brawling Parry skill dice x3) + pips *''Dodge'' = (Dodge skill dice x3) + pips *''Melee Parry'' = (Melee Parry skill dice x3) + pips Example: A character with a Dodge skill of 5D+1 would have a static Dodge score of [(5x3)+1] = 16.
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