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Flamepunk: Weaponry
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==Specialist Weapons== ===Cauteriser=== * '''Price:''' 1750 Dragons * '''Target Hit Numbers:''' (2) * '''Type:''' Specialist (Melee), Double Handed * '''Damage Type:''' Fire. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Used almost exclusively by specialised Guild Adepts, the Cauteriser consists of a pair of gauntlets inscribed with arcane runes and empowered with a dozen tiny devlin elementals that have been carefully bisected and placed in halves in each matched gauntlet. When inactive the gauntlets limit dexterity no more than any other heavy pair of industrial gloves.'' ''To activate the weapon, the Guildsman claps his hands together and speaks a predesignated command word. When he draws his hands apart, the gauntlets will be connected by a dozen glowing filaments formed of elemental energy which are then directed through a combination of dextrous manipulation and psychokinetic direction. The net result is an arcing multidirection attack that is almost impossible to parry, and can cut through flesh and armour with equal ease.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack with the Cauteriser. For each "hit" rolled, add one dice to the wielder's action dice pool, then for each "miss" rolled remove one dice from the wielder's action dice pool. This can increase dice pool above Focus, and cannot reduce dice pool below zero. If a character makes an attack with a Cauteriser, then for the remainder of the round the only actions he may take are further attacks. Any and all dice he does not (or cannot) use left in his dice pool at the end of the round are automatically discarded. Specifically, he loses the ability to "set aside" dice after he attacks, though any dice he "set aside" before attacking this round can still be used the next round. '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (2, 3). '''Expert Level Effect:''' An Expert in this Specialist Weapon adds a further +1 to the Magnitude of a successful attack with the Cauteriser. Also Experts in this specialist weapon have Hit Target Numbers of (1, 2, 3). '''Master Level Effect:''' A Master in this Specialist Weapon has Hit Target Numbers of (1, 2, 3, 4). Also, he may make attacks out to short range, though these still count as melee attacks. <br><br> ===Excrutiator Whip=== * '''Price:''' 850 Dragons * '''Target Hit Numbers:''' (6) * '''Type:''' Specialist (Melee), Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Excrutiator Whips are popular with certain sects of Hadar Shadows, and are traditionally regarded as a woman's weapon by the Hadar. An Excrutiator resembles a simpel steel whip, but studded along its length are several small blade-shards imbued with the essence of pain elementals. Any body struck by this whip suffers disproprotionate pain, as if being burnt, and it takes considerable focus to stay standing after such an injury.'' '''Special Game Rules:''' Add +1 to the Magnitude of a successful attack with the Excrutiator. For each "6" rolled on the attack dice pool (after defence), remove one dice from the attack target's action dice pool (to a minimum of 0 dice). '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (3, 6). '''Expert Level Effect:''' An Expert in this Specialist Weapon removes action dice from the target on rolls of "3" and "6", rather than just "6". '''Master Level Effect:''' A Master in this Specialist Weapon increases Hit Target Numbers to (3, 4, 5, 6) though she still only removes action dice from the target on a roll of "3" and "6". <br><br> ===Molten Blade=== * '''Price:''' 2400 Dragons * '''Target Hit Numbers:''' (4) * '''Type:''' Specialist (Melee), Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Molten Blades, or "Tactically Versatile Melee Devices", appear as ordinary (if rather stubby and unbalanced) copper swords in the hands of the untrained. However, with a combination of activation words and momentum-activated motion sensor commands, the blade will literally flow into new shapes, for example becoming a ring of gleaming metal, an elongated spear, a flat shield, a multipronged sai or even a wide hemisphere to deflect ranged attacks. This can give considerable advantage in combat, as it allows the wielder to adjust his weapon to match opposing attacks and defences.'' ''Molten Blades are popular among Hadar street warriors, as using them demonstrates both the wielder's skill and his considerable wealth. Church warriors, in contrast, usually disdain the weapons as over-complicated, while the Guilders simply see them as uneconomical for their effect. '''Special Game Rules:''' '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (3, 4). '''Expert Level Effect:''' An Expert in this Specialist Weapon can add or deduct one pip from any or all of the dice on the attack roll (after aiming rerolls, but before defence is applied). For example, if a dice rolls a "2", the expert could adjust it to a "1" or a "3". Another example: a dice pool roll of "2, 3, 3, 4, 5, 5" could be adjusted to "3, 4, 4, 4, 4, 4". '''Master Level Effect:''' A Master in this Specialist Weapon can make a Reflexive Automatic action that costs X dice to adjust X dice on an attack ''against'' him by one pip up or down. This counts as a defence. For example, if attacked with a roll of "3, 4, 6, 6" the Master could spend 3-dice as an automatic reflexive action to make that attack roll "2, 3, 5, 6". <br><br> ===Smokeknife=== * '''Price:''' 300 Dragons per knife * '''Target Hit Numbers:''' Melee: (5, 6) Ranged: (2, 4) * '''Type:''' Specialist (Melee or Ranged), Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''On cursory inspection a smokeknife looks like an ordinary blackened knife, but on closer examination swirling patterns can be seen to be moving on the blade's surface, like dancing black smoke.'' ''In trained hands, the smokeknife has the ability to temporarily cease to be solid, transforming into nothing more than a barely visible wisp of smoke. This smoke is responsive to direction by the will of the wielder, and can be manifested back at will, and can also be moved from place to place via mental direction alone. If left in smoke-form the knife will simply "cling" nearby to the wielder.'' ''Smokeknives are also unusual in that they are always attuned to a single wielder, imprinted on the weapon at the time of its binding. In the hands of anyone else, they function only as ordinary knives.'' ''Hadar Shadows make good use of these weapons, incorporating the blade's ethereal nature into a unique fighting style.'' '''Special Game Rules:''' '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (3, 5, 6) for Melee and (2, 3, 4) for thrown. Also, the wielder can now make basic transitions of the weapon to and from smoke-form, allowing him to treat the knife as having an Encumbrance value of 0. '''Expert Level Effect:''' An Expert in this Specialist Weapon can draw a Smokeknife that he is carrying as a 0-dice automatic action (instead of the normal 1 dice automatic action). Also, as a 1-dice automatic action he can teleport an attuned Smokeknife to into his hand. He must have a free hand to activate this effect, and the Smokeknife must be within one hundred miles of his current location. '''Master Level Effect:''' Before attacking in melee or at range the Master can elect to replace his usual Hit Target Numbers with (1, 2, 3). This must be declared before the attack is rolled. Attacks declared using this option ignore Armour Rating, so long as there are gaps in the armour large enough for smoke to pass through. <br><br> ----
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