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Greyhawk Poland 2011 Campaign
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==Wild Coast== '''Capital:''' None but several major towns: '''Badwall''' - (5,200) '''Elredd''' - (8,400) '''Fax:''' - (6,700) '''Narwell:''' - (2,900) '''Safeton:''' - (4,600) '''Population:''' 150,000+ ? '''Demi-humans:''' Many '''Humanoids:''' Many '''Resources:''' None The western shores of the Sea Of Gearnat have long been a haven for malcontents, dissidents, demi-humans, humanoids, and the outcasts of other states. It is a fair but not particularly fertile area - rolling countryside interspersed with woodlands, fens, and scattered clusters of dwellings. Parts of the Gnarley Forest, all of the Welkwood east of the Jewel River, and Suss Forest are considered as being in this region. The Wild Coast remains a free territory comprised of petty nobles, robber barons, guildheld towns, fishing and forest villages, freebooters, mercenaries, and displaced persons of all sorts. This is due to the remote and isolated position it holds, its lack of resources, and the fact that is has never been a desireable position strategically. anyone trying to gain control has been defeated. There is no question that the Wild Coast is known throughout the Flanaess as a place of sanctuary, albeit a highly dangerous one, filled with adventure at the very least. Its racially mixed peoples are well known as mercenaries and adventurers themselves. The area gives rise to to many outstanding Clerics, Fighters, Magic-Users, and Thieves. Legendary natives of the Wild Coast includes such persons as Mordenkainen, Bobilar, and Tenser, to name but a few. Tales relate that somewhere within the Suss there exists a lost city from which the Jewel River gained its name. It has never been found and the legend is highly doubtful. Since the Pomarj has been in the control of rapacious humanoids, expeditions into the southern portions of the Suss Forest of the Wild Coast have not been attempted for obvious reasons.
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