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==Manse 4: West 21, The Palace of Liquid Quiescence== This unusual Manse is situated in the middle of the open sea, floating just beneath the water's surface but over a large vein of water-aspected Essence, which it was designed to tap. This affords it a remarkable degree of stealth, which was useful in a Manse designed as a staging area for underwater commando operations into the Western oceans. Largely abandoned since the end of the First Age, West 21's sophisticated systems have nevertheless kept it in near-perfect working condition, which is how Janne found it at the end of the trail beginning from its Hearthstones, socketed in the sword she carried. The Palace's unique construction means it produces four Hearthstones: the Crystal of Seawalking (walk on water and other liquids as though solid, may terminate effect at will to go below water's surface), the Cleansing Spirit Gem (+3 dice to Medicine rolls), the Stone of the River Sword (+1 die to Melee attack pools and +1 PDV when socketed in an edged weapon) and the Liquid Unity Sapphire. The Liquid Unity Sapphire's power is to absorb other Hearthstones into itself to produce a composite gem which has a level equal to the sum of the combined stones added together (including the Liquid Unity Sapphire itself) for all purposes, including powering certain magitech artifacts. Socketing the composite stone also counts as socketing its component stones for any purpose, such as the Gladestalker Stone giving a bonus to accuracy and damage when socketed into a powerbow. West 21 is built with Comfort Zone (2) and Magical Conveniences (1 - automatic report writers, infirmaries, kitchens and submarine pens), Provider (3) and a Workshop-Manse for Magitech (3).
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