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=Charms= Ox-Body Technique x5 Two -1s Two -1s One -1 and two -2s One -1 and two -2s One -0 1st Ability Excellency Cost: 1m/die; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant Add 1 die to (Ability) roll per mote spent, up to (Attribute + Ability); +1/success to static value 2nd Ability Excellency Cost: 2m/success; Type: Reflexive (Step 1 attacker, step 2 defender); Key: Combo-OK; Duration: Instant Spend up to (Attribute + Ability) motes, gain 1 success/2m spent; 2m/+1 to static value 3rd Ability Excellency Cost: 4m; Type: Reflexive (Step 4 attacker, step 6 defender); Key: Combo-OK; Duration: Instant Reroll any one (Ability) roll, keeping whichever result; +(Ability) to Attribute + Ability roll Infinite Ability Mastery Cost: 2m+, 1wp; Type: Simple; Key:; Duration: Scene Every 2m reduces cost of first three Excellencies by 1, to minimum of 0; can spend any amount of Ability Essence Flow Cost: -; Type: Permanent; Key:; Duration: Instant Allows use of First-Third Excellencies as innate powers rather than Charms First through Third Excellencies Archery, Martial Arts Integrity, Performance, Resistance, Survival Craft, Medicine Athletics, Awareness, Dodge, Larceny, Stealth Sail IAM and EAF Archery, Martial Arts Performance, Resistance Athletics, Awareness, Dodge '''Archery''' There Is No Wind Cost: 3m or 5m; Type: Supplemental; Key: Combo-OK; Duration: Instant Nullifies all penalties except those from wound and multiple action to single Archery attack; +2m to increase Range of weapon to maximum visibility range Accuracy without Distance Cost: 1m, 1wp; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant Guaranteed Archery hit, calculated normally, but if it would miss, it hits with 0 successes Essence Arrow Attack Cost: 2m; Type: Supplemental; Key: Combo-OK, Obvious; Duration: Instant +Essence to Archery damage, and pick one of the following effects: -Arrow catches fire mid-flight, ignites any flammable targets -Arrow glows with holy sunlight, making attack Holy, can be seen for (Essence x 10) miles -+1m to add 4 dice of damage, with lighting effects based on anima Phantom Arrow Technique Cost: - (1m per attack); Type: Permanent; Key: Combo-OK, Obvious; Duration: Permanent Attack with any type of arrow without ammo, doesn't count as Charm use Immaculate Golden Bow Cost: 5m, 1wp; Type: Simple (Speed 5); Key: Obvious; Duration: Scene Summon bow of Essence, Range 300 yards, Rate and Accuracy = Essence; raw damage = [Strength + Essence + bonus successes + bonus from arrows] '''Dodge''' Shadow Over Water Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Ignore all penalties to Dodge DV for an attack Seven Shadow Evasion Cost: 3m; Type: Reflexive (Step 2); Key: Combo-OK, Obvious; Duration: Instant Perfect Dodge β Flaw of Compassion Leaping Dodge Method Cost: 3m; Type: Reflexive (Step 9); Key: Combo-OK, Counterattack; Duration: Instant Used after Dodge DV, leap away ([Strength + Dodge] x3) yards away vertically, twice that horizontally Reflex Sidestep Technique Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Response to unexpected attack, which becomes expected '''Athletics''' Graceful Crane Stance Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene Automatically succeed on balance checks, keep footing on any surface as strong and wide as human hair Feather Foot Style Cost: 4m; Type: Reflexive; Key: Combo-OK; Duration: Scene Move on unstable surfaces as though weigh no more than a feather; make Dex + Athletics roll to stop and balance Spider Foot Style Cost: 4m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene Run on any surface, must keep moving; spend 1m/action to stand on vertical or horizontal surface Eagle Wing Style Cost: 4m, 1wp; Type: Reflexive; Key: Combo-OK; Duration: Scene Fly at triple Move/Dash speed, must remain ([Strength + Athletics] x3) yards distance from surface Monkey Leap Technique Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene Jump with movement action instead of miscellaneous, double length of all jumps Foe Vaulting Method Cost: 1m; Type: Reflexive; Key: Combo-OK, Obvious; Duration: Scene +Athletics to attempts to reestablish surprise Soaring Crane Leap Cost: 2m; Type: Reflexive; Key: Combo-OK; Duration: Until next action Jump with Move action instead of miscellaneous, quintuple length of all jumps Mountain-Crossing Leap Technique Cost: 10m, 1wp; Type: Simple (dramatic action); Key: Combo-OK, Obvious; Duration: Instant Take five minutes to leap (Essence x 5) miles, Lightning Speed Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene +Athletics in yards to Move/Dash score, can increase further with Athletics Excellencies '''Awareness''' Keen Sight Technique Cost: 3m; Type: Reflexive; Key: Combo-OK; Duration: Scene +2 bonus successes on Awareness rolls for sight, acuity normal senses can't have Make out details on commander's epaulet at 500 yards, individual threads on shirts, mites on eyebrows Surprise Anticipation Method Cost: 1m; Type: Reflexive (Step 2); Key: Combo-OK; Duration: Instant Guaranteed success on roll to notice mortal danger, awake or asleep, as long as roll can be made '''Crane Style''' Fluttering Cry of Warning Cost: 1m; Type: Reflexive; Key: Combo-OK; Duration: Instant Must not have physically attacked previously in the scene; unexpected physical attack becomes expected; can be used on self or anyone within (Martial Arts x 10) yards
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