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=== Lise "Ninefingers" Atsdotter === Lise is an ambitious young thief and pickpocket who has lived in Atathorn all her life. ;Appearance :Lise is a slim woman with shoulder-length, dirty-blonde hair. She's relatively attractive, but not stunning. True to her nickname, she's missing her right ring finger after the first joint. She has mystical tattoos above and below her right eye, and leading away from both eyes towards her temple, plus some on her upper arms, collar bones, and shoulder blades. When she's working, she'll pull her hair back into a pony tail and wear functional, dark shirts and trousers. When she's at play, she leaves her hair down and wears whatever the fashion of the moment is. :Lise wears power tokens in the standard ring form, and often wears gloves over the power tokens when she's doing anything the least bit sneaky. She usually puts her first token on the stump of her lost finger. ;History :Lise never knew her father, and grew up with her mother and grandparents in a tiny apartment in Atathorn. Her mother has always worked to support her, and when she was a child, she ended up running a bit wild without a parent to rein her in, and became a child pickpocket. By the time she was 8 years old, she started working herself, and in an industrial accident, lost her finger (and extensively damaged her hand). Her mother was able to gather up enough money to get Lise the attentions of a competent medical sorcerer, but by the time she could arrange it, her finger was beyond saving, though Lise otherwise made a complete recovery. :Unfortunately, Lise's mother was fired from her own job, as she had to take considerable time away from it to tend her injured daughter. When Lise's mother went back to work, the only place she could find employment was at the Church Mills. Now, some ten years later, Lise's mother is starting to show the degenerative effects of Passion use, and Lise is desperate to get enough money to allow her mother to stop working. However, her good intentions on that score are undermined by her young, irresponsible criminal friends, who encourage her (with a fair amount of success) to blow her money on the same frivolous luxuries that they do. :Since her accident, Lise has decided that honest work is a fool's game. In her teens, she reconnected with the underworld that she was a part of in her early youth, and she moved from petty pickpocketing to more risky and lucrative theft. She's very talented at the various skills of a second-story woman, and has thus far picked partners, backers, and fences for her crimes that haven't betrayed her. ;Abilities :Lise is both dextrous and agile, and relatively intelligent and perceptive. She's not particularly strong, strong-willed, or enduring. :Skills-wise, Lise is a very accomplished pick-pocket, and her stealth skills are superlative. She's a good climber, and has learned the basics of lock-picking. She's been in enough scraps to know the basics of fighting, but she prefers to avoid combat rather than win at it. She's not an assassin, and doesn't know anything about the assassin's arts. She's extremely street-wise. :Lise's magical skills are pretty limited. She knows a few counter-divination charms, and the very basics of everyday magic (she can create lights, and make enough heat to warm a room, for example). She's been learning to capture images in a mirror or crystal, but can't do it reliably yet. :Lise carries a dagger that's got a basic damage-enhancement spell (Obsolesence 1) engraved on it, and she has five magical tattoos: The one above and below her right eye is a spell that allows her to see heat, but it's rather obsolete (Obsolesence 3), and most modern invisibility spells will counteract it. The spell on her shoulder-blades and arms is a good quality (Obsolesence 2) armor spell, and the one on her collar-bones is a camouflage spell that helps her stealth (also Obsolesence 2). The spell on her temples is her replacement for her now obsolete heat-vision spell, though this one simply lets her see normally even in total darkness. It's brand-new, Obsolesence 0.
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