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==Gear== ====Worn==== *Explorer's Outfit *Wand case (on belt) *Belt pouch (83 gold and some silver) *Sailor's knife (=Dagger in combat) *Ketish curved dagger. *Quiver of Bolts *Light Crossbow ====Backpack (Light)==== *Backpack *Bedroll *Blanket, winter *Candle (x5) *Chalk, 1 piece (x2) *Fishhook (x10) *Fishing Net (25 sq. ft.) *Flint and Steel *Hammer *Mirror, Small Steel *Piton (x5) *Rations, Trail (x3) *Rope, Hemp (50 ft.) *Sewing Needle *Soap (1 lb.) *Shovel *Torch (x1) *Waterskin *Whetstone *Traveler’s Outfit Weight: 53 lbs. Cost: 26 gp ===Masterwork=== ===Alchemical=== ===Magic Items=== ====Amulet of Mighty Fists +1==== This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons. Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the amulet's bonus; Price 6,000 gp (+1) ====Quarterstaff +1==== 2,600 GP ====Bracers of Armor +1==== These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective. Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1) ====Ring of Jumping==== This ring continually allows the wearer to leap about, providing a +5 competence bonus on all his Jump checks. Faint transmutation; CL 2nd; Forge Ring, creator must have 5 ranks in the Jump skill; Price 2,500 gp. ====A set of Dorjes==== (Carried in Wand case) 4 x 750 gp. Weight (total) 1 pound. A dorje is a slender crystal that contains a single power. Each dorje has 50 charges when created, and each charge expended allows one use of that power. A dorje that runs out of charges is just a simple crystal. A typical dorje is an elongated crystal of one color (or colorless), between 8 inches and 10 inches long and about ½ inch thick, which can weigh up to ¼ pound. Occasionally, a dorje is decorated with carvings or inscribed runes along a face of the crystal. A typical dorje has AC 7, 7 hit points, a hardness of 8, and a break DC of 18. '''Catfall:''' You recover instantly from a fall and can absorb some damage from falling. You land on your feet no matter how far you fall, and you take damage as if the fall were 10 feet shorter than it actually is. This power affects you and anything you carry or hold (up to your maximum load). You can manifest this power with an instant thought, quickly enough to gain the benefit of the power while you fall. Manifesting the power is an immediate action. You can manifest this power even when it isn’t your turn. '''Farhand:''' You can mentally lift and move an object at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the power ends if the distance between you and the object exceeds the power’s range. (Range 25 Ft, Mass 5 pounds) '''Psionic Grease:''' One object or ten foot square, duration One round. '''Skate:''' You, another willing creature, or an unattended object can slide along solid ground as if on smooth ice. If you manifest skate on yourself or another creature, the subject of the power retains equilibrium by mental desire alone, allowing her to gracefully skate along the ground, turn, or stop suddenly as desired. The skater’s land speed increases by 15 feet. (This adjustment is treated as an enhancement bonus.) As with any effect that increases speed, this power affects the subject’s maximum jumping distance. The subject can skate up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed to normal, while skating down a decline increases her speed by an additional 15 feet. (This adjustment is treated as a circumstance bonus.) If you manifest skate on an object, treat the object as having only one-tenth of its normal weight for the purpose of dragging it along the ground. Range personal or touch, duration one minute. ====A Collection of Potions==== * Neutralize Poison x 1 at 750 GP * Remove Blindness / Deafness x1 at 750 GP * Lesser restoration x 3 at 300 GP each = 900 * ProtectionFromArrows x 3 at 300 GP each = 900 * Darkvision x1 at 300 GP * Jump x1 at 50 GP * Invisibility x 5 @ 300 gp = 1,500 (-1) * Neutralize Poison x 1 @ 750 * Remove Disease x1 @ 750 * Fly x1 @300 ====Psionic Tattoos==== 2 x 300 gp Level 2 # Thought Shield A: Gain PR 13 against mind-affecting powers. # Tongues, Psionic: You can communicate with intelligent creatures. 4x 750gp Level 3 # Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects. # Dispel Psionics A: Cancels psionic powers and effects. # Touchsight A: Your telekinetic field tells you where everything is. # Ubiquitous Vision: You have all-around vision.
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