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Sailing the Silver Seas
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==Ports== ===Joruth=== From the water it looks to be at least as large as Deepwater, if not larger, nestled between the water and grassy, rolling hills. Three long docks run from the shore into the water at a sixty degree angle, spaced several hundred yards apart each. [https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23476162 1st docking] "Joruth is built like a lot of these port towns in hill country. Rich folks live up top, poors at the bottom. You'll find the mercantile district adjacent to the docks -- mostly warehouses, flophouses, gin joints. There are some businesses a little further up the hill -- a general store or two, apothecary, and so forth. Residential districts are mostly around the sides and the back. The Lord Mayor lives on top of the hill, along with the other wealthy folks. You'll find Halcyon House there, too, with a view of the Sea from three sides. Or so I've heard. Not my kind of place." *Lord Mayor *rumor of a magic-user in the hills outside town *Halcyon House (inn) is where the hoity-toity merchants stay -- almost more of a bread and breakfast than an inn *Captain's Bridge inn *Port of Call tavern *rough and tumble alehouses closer to the docks *Grimrah the Gourmand, mage, wants magical beast parts **especially basilisk eyes and displacer beast hides **[https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23501665 first met]
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