Editing
Shattered Lands
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Magic Items and Rewards=== Anyone familiar with the Dark Sun setting - or anyone having read that primer up above at least - should have noticed by now that magic is not so common. As such, magic items aren't as easy to find or get access to in Athas. What this means is that characters will likely receive fewer magical items - and the ones you do receive should be treated as treasures and rare artifacts. To make up for the fact that you won't be wandering around the wastes like christmas-trees of loot, there are some changes we'll be making. ====Breaking Shit==== If you have a non-metal weapon, it might break. On a natural 1 - you are in danger. You can choose to accept the miss - and save your weapon... or reroll the attack. If you re-roll your attack, your weapon WILL break - but you stand a chance of hitting with the attack. If you just broke your shiney magical obsidian sword... I'm sorry. Fixing a broken weapon is usually not worth it - unless it was magical... and that'll probably be something you'll need to either repair yourself (Good luck...) or have someone else repair for a cost (in favors or in cold stinking hard cash). So there you have it - if you roll a botch, you can save your weapon and miss the attack - or press your luck for a hit and have it break. ====Inherent bonuses==== We'll be using the suggested system for inherent bonuses that scale with your level - and I'll be summarizing that here shortly for your convenience. Note that these bonuses don't stack with magic items - so if you have a higher bonus from a magic item, use that INSTEAD. ====Masterwork Stuff==== Masterwork armors and weapons and magical goods of all shapes and sizes basically all have parallels in the game - the big difference will be found in the way you describe your gear and whatnot - metal goods, weapons, and things of that nature will be HARD to get your hands on. If it's light armor - it's probably hides and feathers, and medium and heavy armor is probably carapace, hides, scales and things of that nature.... use your imagination. ====Boons, Favors, and other weird stuff==== Boons are magic-like effects that can be granted to you by Sorcerer Kings, or earned via your glorious deeds in the arena, or through some other crazy mechanism. Favors replace some of the money rewards you'll get. Let's face it - it's hot, and you don't want to be lugging around sack after sack of ceramic coins. That's heavy, and someone's likely to rob you and take your money. Favors have the same kind of game effect as money without the burden of carrying it around. The way it works is basically IOUs with different factions. Doing a job for a templar might earn you favor you can spend with other templars in that region. Being a badass in the arena might earn you favor with the general public, that you could possibly use for room and board ... or safe haven... I reserve the right to reward my players as I see fit...
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information