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==SURVIVAL== WIS You use this skill to survive in the wilderness, including finding food and shelter, and safely guiding others. Check: Make a check to determine the conditions you can handle. TASK DC Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points your check result exceeds 10. 10 Gain a +2 bonus on Fortitude saves against severe weather while moving up to half your speed, or a +4 bonus if stationary. You may grant the same bonus to one other character for every point your check result exceeds 15. 15 Avoid getting lost and avoid natural hazards, such as quicksand. 18 • Navigation: You can use Survival to navigate outdoors. The DC is 10 if you have the proper tools, 14 if you have no tools, and 18 if you are also avoiding natural hazards (quicksand, gullies, reefs, etc.). At the GM’s discretion, characters can also perform this task using an appropriate Knowledge or Profession skill. Try Again: No. Action: Survival checks occur each day in the wilderness or whenever a hazard presents itself. Special: You can take 10 when making a Survival check, but can’t take 20.
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