Editing
StarWars for 5ed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Force Techniques === These abilities are gained by taking the Force Technique feat. Each time you take the Force Technique feat you may select two new techniques from the list below. * '''Empower Force Power''': As a reaction, you can re-roll a number of damage dice up to your Force Attribute modifier from a Force Power that you just used to deal damage to targets. You must take a short or long rest to use this ability again. You can take this technique multiple times, each time allowing you to use this ability an additional time before you are required to take a rest. * '''Force Energy Recovery''': As an Action your regain one spent Force Energy point. You can use this technique again after you have completed a short or long rest. You can take this technique a second time but only when you have reached at least 12th level character allowing you to regain two spent Force Energy points between rests (as two separate actions). * '''Destiny Point Recovery''': You can spend a reaction and regain one spent Destiny Point that you had just used. You can use this technique again after you have completed a long rest. You can take this technique more than once, allowing you to regain additional spent Destiny Points using a reaction to regain one just used per long rest. * '''Improved Bane''': Your minor force power lasts for 1 minute. Prerequisite: Bane Minor Force Power. * '''Improved Guidance and Resistance''': Your minor force powers now grant a 2d4+2 bonus. Prerequisite: both Guidance and Resistance Minor powers. * '''Improved Move Item''': You can now move a small item well enough to use in combat. As a Force Attack action you attempt to strike a target with a range of 30/100 feet. If you succeed your attack does 2d6 + your Force Attribute modifier bludgeoning damage. If you take this technique a second time the damage increases to 4d6 + your Force Attribute modifier. Also extend the range of Move Item to 100 feet. Prerequisite: Move Item Minor power. * '''Improved Sense Force''': You have advantage with Intelligence (Supernatural) checks with the Sense Force Minor power and double the basic range. Prerequisite: Sense Force Minor power. * '''Improved Sense Surroundings''': You can use Sense Surrounding Minor Force power as a free action and you extend the range out to 500 feet. Prerequisite: Sense Surroundings. * '''Improved Stabilize''': Your minor power now restores a target to 1d6 back in lost Hit Points. Prerequisite: Stabilizing Touch Minor power. * '''Improved Swirling Force''': Your minor power now deals 3d8 + your Force Attribute modifier bludgeoning damage, Β½ with a successful save. Prerequisite: Swirling Force Minor power. * '''Improved Telepathy''': You have advantage your Intelligence (Supernatural) check when using Telepathy and you can send a message that is up to one minute long. If you spend your action in full concentration you can share basic feeling with the target. Prerequisite: Telepathy Minor power. * '''Improved Trance''': At the end of a short rest you regain one additional spent Hit Dice back. Each Hit Dice spent during this rest adds Β½ (round down) your heroic level to the total hit points healed. You must complete a long rest to use this technique feature again. Prerequisite: Trance Minor power. * '''Power Expert''': As a reaction, you add your proficiency bonus twice to either your next Force Attack bonus or the DC for others to save against this power. You must take a short or long rest to use again. You can take this technique multiple times, each time applying the bonus to an additional attack or save DC of choice before requiring a rest. * '''Subtle Powers''': Most Force Powers are generally not recognized by non-Force users as powers at all (such as Mind Trick, etc.) but for other Force Sensitive creatures they are fairly obvious. With this technique your powers now require other Force Users to make a Wisdom save to notice you using them.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information