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They Came from the North
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===Weapons=== [[File:Polearms.gif|thumb|These are all just cosmetic variations of "polearms" in mechanical terms, except the bardiche which is more of a "great axe", and the pike, which is, in fact, a "pike". Lighter versions of any of these could be "spears". Seems that, for some damned reason, the image won't display when resized; click through to the full size image if you wanna see it.]] '''Dagger''' - A shortish blade usually around a foot long, light enough to throw and sometimes specifically balanced for flight. Everybody should have one, just in case! * Damage Str+d4 * 1-handed * Range 3/6/12 if thrown * $25 '''Short sword''' - A one-handed blade, significantly larger than a dagger but too light and short to make use of two hands. * Damage Str+d6 * Parry +1 * 1-handed * $200 '''Long sword''' - A longer and heavier blade on a hilt large enough for two hands, but still light enough to use in one hand. Popular with horsemen. * Damage Str+d8 * Parry +1 * 1/2-handed * $300 '''Great sword''' - A massive sword, over five feet long, too large and heavy for one-handed use. Mainly carried by elite infantry. * Damage Str+d10 * Parry +1 * 2-handed * $400 '''Hand axe''' - A ubiquitous light tool and/or weapon, with a simple blade on the end of a wooden haft about two feet long. * Damage Str+d6 * AP 1 * Range 3/6/12 if thrown * 1-handed * $150 '''Battle axe''' - A larger and heavier axe, with up to four feet of haft and a broad blade, sometimes equipped with spikes or a hammerhead. * Damage Str+d8 * AP 1 * 1/2-handed * $250 '''Great axe''' - An extremely heavy axe, too large for one hand. Used by shock troops and barbarian warriors. * Damage Str+d10 * AP 1 * 2-handed * $350 '''Club''' - A light bludgeon, usually made of wood or bone. Often an improvised weapon. * Damage Str+d4 * 1-handed * $5 '''Mace''' - A bludgeon with a metal head, often flanged or spiked, and possibly a metal haft as well. * Damage Str+d6 * AP 2 * 1-handed * $200 '''Flail''' - A metal bludgeon with a short chain connecting the head to the haft. Hits hard, and can wrap around parries. * Damage Str+d6 * AP 2 * Parry -1 * Ignore parry bonuses from weapons and shields * 1-handed * $250 '''Staff''' - A stout pole of wood, typically around seven or eight feet long. * Damage Str+d6 * Reach 1" * Parry +1 * 2-handed * $10 '''Spear''' - A wooden pole with a light blade on one end. One of the most common weapons in the world. * Damage Str+d8 * Reach 1" * Range 3/6/12 if thrown * 1/2-handed * $100 '''Pike''' - An extra long spear. * Damage Str+d8 * Reach 2" * 2-handed * $200 '''Polearms''' - A myriad different weapon forms - halberds, bills, glaives etc. -that all boil down to a heavy blade on the end of a sturdy pole. * Damage Str+d10 * Reach 1" * 2-handed * $250 '''Sling''' - A strip of leather or braided length of cord that adds leverage and power to a flung stone or bullet. * Range 6/12/24 * Damage Str+d4 * 1-handed * $10 '''Short bow''' - A light, compact bow used by hunters and skirmishers everywhere. * Range 12/24/48 * Damage 2d6 * Minimum Strength d6 * 2-handed * $200 '''Long bow''' - A bow with an especially long and powerful stave, most often used by professional archers. * Range 18/36/72 * Damage 2d6 * Minimum Strength d8 * 2-handed * $250 '''Crossbow''' - These use a much shorter but more powerful stave to launch a heavier projectile, giving them shorter range but more penetrating power. * Range 12/24/48 * Damage 2d6 * AP 2 * Takes 1 action to reload if stationary, 2 actions if moving * Minimum Strength d6 * 2-handed to reload, can be fired 1-handed with a -2 penalty * $400
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