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===Engines=== A vehicle must have an engine in order to operate. '''Refuelling''' * Steam Engines require water. One quart of water is equal to one unit of fuel. * Clockwork engines require rewinding. One minute of winding is equal to one unit of fuel. * Thrustors, Ion Engines, and Induction Engines require a special material generically known as "Vehicle Fuel" to run. One unit of this substance is equal to one unit of fuel. * Gravitic Engines require nothing more than time to refuel; however, the vehicle must be completely powered down. One round of being powered down is equal to one unit of fuel. '''ENGINE EFFECT EQ SLOTS SPECIAL''' Steam Engine --- 1 Vulnerable to Electricity Clockwork --- 2 Vulnerable to Magnetism Thrustors +0 ft. 4 Ion Engine +5 ft. 8 Affects all movement rates Induction Engine +10 ft. 12 Affects all movement rates Gravitic Engine +15 ft. 16 Affects all movement rates Man. Improvement Poor 1 Average 1 Requires Poor maneuverability Good 2 Requires Average maneuverability Perfect 4 Requires Good maneuverability New Speed 10 ft. 1 Land, Fly, Swim, Climb, or Burrow (at Clumsy) +10 ft. 2 Improve one speed '''ENGINE MODIFICATION EQ SLOTS''' Improved Fuel Capacity 1 / 10 units
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