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Wyrd of the Wanderer - Chargen
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==Gear and Wealth== Choose gear fitting for a tribal culture mid iron age era (supplemented by items raided from a wealthier neighboring empire) and a mostly mountainous region. Glass anything is rare to non-existent (if you have any it will be stolen), and no characters will start with mounts. Additionally, your character will have 50 gold as well as whatever gear they select. ===Armor=== Leather/Hide and Chain/Scale are available. Plate Cuirass, Bracers, and Greaves (stolen from the empire) are rare but available. Bucklers, Roundshields, and Tower shields available. Kite shields and Plate or sub-Plate styles of armor are not available. ===Weapons=== Axe (throwing or long), Bow (short or long), Club/Cudgel, Crossbow (stolen from empire), Dagger/Dirk, Flail, Net, Pole Arm (any), Sap, Sword (Short, Long, Broad, Bastard, Great). Sling, Spear (any), Staff, Whip Curved daggers and scimitars from the farthest corners of the empire might well be available to a PC along with select desert oddities (like the kopesh), but far asian style weapons (like the katana or shuriken) would be unheard of.
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