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Caverns Without Number
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==Religion on Terminus== Gods are a highly varied lot. There are extradimensional entities and spirits that seem to have influence over greater or lesser amounts of real estate. There are also some extremely physically real beings with supernatural powers that are more flexible or focused than the Spells and Arts available to mortal magicians. A local crocodilian river-deity, for example, may be both a physically verifiable giant crocodile, and also capable of causing or preventing flooding in the river. But, notably, ONLY their own river. A deity of some more abstract principle, such as the North Wind, might be more indeterminate and widespread in their presence. The thing to keep in mind is that the gods are distant, weird, and inhuman, in all cases. The crocodile god is not up for a friendly chat. The North Wind was never a human, likely has no human feelings, and if it takes some anthropomorphic shape it is only as a matter of whimsy. Deities are typically not worshipped and revered in the way that a modern person in the US might imagine a religion to imply. The sailors do not love the gods of the seas. They fear them and respect them, and make offerings in the hope of improving their chances of coming home alive. Deities (in the vast majority of cases) make no guarantees or offers regarding the fate of a person's soul after death, which is a mystery, and of little concern to the typical person. Everyday matters loom larger, and death must take care of its own. Devoted servants of deities may have some special power or another, which is typically minor and has a cost. For more serious exertions of divine power, if such a thing is desirable, the cultists will likely need to conduct some ritual. This will involve an offering, and a Pray roll from their leader. Note that the offering need not be a material object or bloodletting - some gods might look favorably on a night of frenzied dancing by at least twenty or thirty dervishes. It depends on the god and the ritual undertaken. This isn't something I expect to see a lot of in-game, since divine intervention is generally not an effective way to obtain human goals. Anyway. Expect weird and inhuman genius loci, snake cults, and sui generis beings of cosmic horror, not some kind of benevolent god of farming with an organized and hierarchical temple structure.
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