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Flamepunk: Weaponry
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===Cauteriser=== * '''Price:''' 1750 Dragons * '''Target Hit Numbers:''' (2) * '''Type:''' Specialist (Melee), Double Handed * '''Damage Type:''' Fire. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Used almost exclusively by specialised Guild Adepts, the Cauteriser consists of a pair of gauntlets inscribed with arcane runes and empowered with a dozen tiny devlin elementals that have been carefully bisected and placed in halves in each matched gauntlet. When inactive the gauntlets limit dexterity no more than any other heavy pair of industrial gloves.'' ''To activate the weapon, the Guildsman claps his hands together and speaks a predesignated command word. When he draws his hands apart, the gauntlets will be connected by a dozen glowing filaments formed of elemental energy which are then directed through a combination of dextrous manipulation and psychokinetic direction. The net result is an arcing multidirection attack that is almost impossible to parry, and can cut through flesh and armour with equal ease.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack with the Cauteriser. For each "hit" rolled, add one dice to the wielder's action dice pool, then for each "miss" rolled remove one dice from the wielder's action dice pool. This can increase dice pool above Focus, and cannot reduce dice pool below zero. If a character makes an attack with a Cauteriser, then for the remainder of the round the only actions he may take are further attacks. Any and all dice he does not (or cannot) use left in his dice pool at the end of the round are automatically discarded. Specifically, he loses the ability to "set aside" dice after he attacks, though any dice he "set aside" before attacking this round can still be used the next round. '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (2, 3). '''Expert Level Effect:''' An Expert in this Specialist Weapon adds a further +1 to the Magnitude of a successful attack with the Cauteriser. Also Experts in this specialist weapon have Hit Target Numbers of (1, 2, 3). '''Master Level Effect:''' A Master in this Specialist Weapon has Hit Target Numbers of (1, 2, 3, 4). Also, he may make attacks out to short range, though these still count as melee attacks. <br><br>
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