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== Notes == === Future Charms, Skills, and Colleges: === '''Skills:''' Larceny, Lore, Athletics '''Charms:''' '''Sidereal Shell Game''' - This charm supplements an attempt to steal another's Ability. Spend 1E and make a Larceny roll; if successful, step down one of the opponent's Abilities by an amount of up to their ability rating or your Exaltation die (whichever is higher) and step up (or grant) yourself an ability die of the same amount. Lasts until the end of the scene. (ie; just like in Exalted, this steals Ability dice) '''Colleges:''' ''House of Journeys:'' The Captain: d6 - strength, determination, orderliness ''House of Secrets:'' The Key - The Mask - secret wisdom, secrets known but concealed The Sorcerer -
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